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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

288<br />

U L T I M A T E G A M E D E S I G N<br />

design-related articles too. An annual “salary survey” provides industry salary range<br />

information.<br />

INDUSTRY-RELATED SITES<br />

Numerous industry-related sites are popping up all over the place. I visit only a few of<br />

them regularly. Here are my recommendations:<br />

� Gamasutra (www.gamasutra.com)<br />

� Blues News (www.bluesnews.com)<br />

� <strong>Game</strong> Daily (www.<strong>game</strong>daily.com)<br />

O RGANIZATIONS<br />

One great way to meet other <strong>game</strong> developers, and those interested in learning more<br />

about all aspects of <strong>game</strong> development, is to show up at a meeting of your local<br />

IGDA chapter. Established chapters all over the world are listed on its web site. If<br />

you don’t have a local chapter, but plenty of local interest, you can always start your<br />

own chapter!<br />

� International <strong>Game</strong> Developers Association (www.igda.org)<br />

� Academy of Interactive Arts & Sciences (www.interactive.org)<br />

� Interactive Digital Software Association (www.idsa.com)<br />

BREAKING IN!<br />

If you aren’t hired “out of school” based on your portfolio of work or a striking <strong>game</strong><br />

demo/sample, then launching your career from the QA department is the way to go.<br />

You can always order back issues of <strong>Game</strong> Developer magazine, which contains<br />

many articles and stories about getting into the industry.<br />

<strong>Game</strong>Dev.net has several online articles with various suggestions offered on<br />

breaking into <strong>game</strong>s: www.<strong>game</strong>dev.net/reference/list.asp?categoryid=68.

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