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Ultimate Game Design : Building game worlds

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286<br />

THIS<br />

appendix includes useful reference information in several categories<br />

to help you research the <strong>game</strong> industry. It is by no means an<br />

exhaustive listing of the many possibilities you can explore in the <strong>game</strong> industry.<br />

New opportunities become available every day in this dynamic field. Each of the listings<br />

mentioned here is intended to try to help point you toward some supporting information<br />

for much of the material covered.<br />

E DUCATION<br />

Many schools, colleges, and universities have begun to offer courses related to <strong>game</strong><br />

development. In many cases, these are relatively new course offerings that are just<br />

starting to get their footing. Nothing will substitute for experience gained building<br />

<strong>game</strong>s on a development team (even if you begin by gathering your friends and putting<br />

one together!), but you should explore every educational possibility available to you.<br />

I encourage you to try to balance your <strong>game</strong> education by getting some experience<br />

with a <strong>game</strong> developer if possible. Remember that coming up through the QA department<br />

is still one of the best ways to begin. For part-time <strong>game</strong> education opportunities,<br />

you can always check with the extension department at your local university campus<br />

or search online.<br />

Keep in mind that the common education track toward <strong>game</strong> programming is a<br />

B.S. degree in computer science or mathematics focusing on 3-D graphics programming,<br />

while the common track toward art and design is a B.A. or B.F.A. in traditional<br />

art and/or design (illustration, industrial design, and so forth).<br />

My advice is to finish a solid B.A. or B.S. degree in a subject of your choosing. It<br />

will help build a foundation for everything you do in <strong>game</strong> development, and will<br />

demonstrate that you can start a project, face several forms of challenges, and, most<br />

importantly, complete a project! There are successful <strong>game</strong> designers with backgrounds<br />

in marine biology, anthropology, aeronautical engineering, and theatre set<br />

design, too.<br />

Several online-oriented <strong>game</strong> education classes and opportunities are starting to<br />

appear also. Here are a few of the options for <strong>game</strong>-design-specific education:<br />

� DigiPen Institute of Technology (www.digipen.edu) One of the first<br />

institutions to offer actual degree programs in <strong>game</strong> development.

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