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Ultimate Game Design : Building game worlds

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C H A P T E R 1 1<br />

You’ll probably meet all kinds of interesting folks in the test department with you.<br />

I’ve met people with business degrees, people with law degrees, child actors, wrestling<br />

fanatics, chefs, a neuroscientist, a professional gambler, and a guy on trial for<br />

manslaughter. Everyone shares a certain love for <strong>game</strong>s (you’d be insane to do this<br />

without loving them!), and most are looking for a way into a <strong>game</strong> development studio<br />

in a full-time capacity. You will probably even meet some “professional” or prize<br />

competition-oriented players. Some of these players have won <strong>game</strong> publisherhosted<br />

competitions and are among the best players in their category. Don’t worry if<br />

you’re nowhere near as good. Test departments need a wide range of player abilities<br />

from total pro to near novice. It can be a badge of honor in the test department if you<br />

manage to beat a <strong>game</strong> champion at something (or at anything for that matter).<br />

You will get to play a wide range of <strong>game</strong>s. You may love some of them immediately<br />

and you’ll probably hate others. It’s easy to get tired of anything when you are playing<br />

it all day long. You will start to learn what is really a bug, and what isn’t. Hopefully,<br />

you’ll get good at writing up solid and descriptive bug reports. Even at this point, you<br />

want to be growing your communication skills.<br />

From there you have to keep your eyes and ears open day and night. Soak up<br />

everything you can like a big sponge wearing contact lenses. Ask plenty of questions,<br />

but not too many. You want to gather information and express your interest without<br />

driving people insane. You’ll undoubtedly make some great friends. If you enjoy the<br />

QA process, you might have already found your niche. If you want to move into<br />

development, start watching for opportunities. It can be difficult and it probably<br />

won’t happen overnight. Like any other career, building <strong>game</strong>s for a living asks for<br />

many kinds of sacrifice. Learn what you can and enjoy yourself. Remember that<br />

developers are not looking for people on the quick take; they are looking for people<br />

who genuinely enjoy building <strong>game</strong>s.<br />

INTERVIEW WITH YOU!<br />

We’ve heard from many talented <strong>game</strong> developers in previous chapters (a big “Thank you!” to them<br />

again) about the process of building <strong>game</strong>s, but this is a career chapter. It is your chapter. It’s probably<br />

time to ask yourself some questions about gaming, and where you might like to go in the <strong>game</strong> industry.<br />

With that in mind, I’ve assembled a few questions to ask yourself as you pursue your own goals in gaming:<br />

� What kind of foundation do I need to achieve my goals in gaming?<br />

� Which aspect of <strong>game</strong> development grabs my attention the most?<br />

� Can I see myself doing something other than working on <strong>game</strong>s?<br />

283<br />

<strong>Game</strong> Development Career Choices

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