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Ultimate Game Design : Building game worlds

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A BOUT THE AUTHOR<br />

Tom Meigs is a <strong>game</strong> producer and designer with a decade of experience in<br />

electronic gaming. He has worked on several award-winning titles for a wide<br />

array of <strong>game</strong> platforms, including: Nintendo <strong>Game</strong> Boy, Sega <strong>Game</strong> Gear,<br />

Sega Genesis, Super Nintendo, Sega Saturn, Sony PlayStation/PlayStation 2, PC,<br />

Macintosh, mobile phones, theme park kiosks, location-based entertainment,<br />

online, and even the short-lived Bandai Pippin. Some of the <strong>game</strong> titles he has<br />

worked on include: Madden Football ‘95, Sports Illustrated Golf, Sea Quest<br />

DSV, Akira, Jungle Strike, Bassmaster’s Classic, The Mask, Angel Devoid 2,<br />

Youngblood: Search and Destroy, and several titles for Disney. Tom received<br />

an M.A. in philosophy from California State University, Long Beach.

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