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Ultimate Game Design : Building game worlds

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There are hybrid developer/publishers, too, where the <strong>game</strong> publisher actually<br />

owns the developer engaged in building its own <strong>game</strong> titles. Probably the most common<br />

arrangement, however, is where a publisher contracts out the development of its<br />

<strong>game</strong> title to a developer.<br />

Let’s take a look at the role breakdowns for a developer/publisher hybrid. Figure 11-1<br />

describes one common way a developer/publisher-hybrid company might be organized.<br />

There is considerable flexibility in these roles from company to company.<br />

Executive Department<br />

C H A P T E R 1 1<br />

The president/founder might come from a pure business background or might be an<br />

ex-<strong>game</strong> programmer. There is plenty of variation in this executive capacity. As the<br />

chief executive, this person has ultimate responsibility to the owners/shareholders of<br />

the company for the fiscal performance and direction of the company.<br />

The VP of product development is responsible for guiding all aspects of <strong>game</strong><br />

product development. These individuals often work alongside a marketing team in<br />

pursuing and acquiring attractive licenses to build <strong>game</strong>s around. They also negotiate<br />

development agreements with developers, and are entirely responsible for the suc<br />

cessful delivery of profitable <strong>game</strong> titles. Generally, they tend to come from production<br />

and business backgrounds.<br />

The VP of creative is the creative lead on all projects. These individuals usually<br />

have a track record of having helped guide various kinds of projects to successful<br />

creative conclusions, meaning that the creative material they have directed has been<br />

received well in the marketplace. Not every organizational structure has a VP of<br />

creative, and many companies operate with a director of <strong>game</strong> design working in or<br />

near this role.<br />

The VP of technology or CTO is responsible for considering and directing all<br />

technology issues for a company. These individuals normally have deep experience<br />

in developing, crafting, and maintaining several kinds of sustainable technologies.<br />

They also have management and team-building experience. They assist in making<br />

company-wide directives that influence technology orientation for the company.<br />

Should we develop for this platform or that one? What kinds of internal technologies<br />

should we grow? These are among the questions they must help answer. They might<br />

lead the development effort of in-house <strong>game</strong> engines, proprietary technologies, and<br />

so forth. Any kind of company-based hard technology decision is usually deliberated<br />

by the CTO.<br />

The VP of marketing is focused on bringing the finished <strong>game</strong> product to the players.<br />

They work in a number of ways, and collaborate with many other organizations to<br />

try to make sure that <strong>game</strong> titles receive attention, publicity, and adequate advertising<br />

support to help sell <strong>game</strong> titles. It should be obvious that if you have too many titles<br />

shipped without significant sales, you won’t be making <strong>game</strong>s much longer.<br />

277<br />

<strong>Game</strong> Development Career Choices

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