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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

276<br />

U L T I M A T E G A M E D E S I G N<br />

Festival at the yearly GDC. You can pursue shareware. Hey, it sure worked for id<br />

Software. Other delivery systems straight to your potential players will no doubt<br />

be available in the near future. You shouldn’t feel ultimately frustrated by the risk<br />

tolerance and concerns of large-scale contemporary <strong>game</strong> publishers.<br />

Let’s be clear about the difference between <strong>game</strong> developers and <strong>game</strong> publishers.<br />

<strong>Game</strong> developers build <strong>game</strong> content and employ programmers, artists, designers,<br />

producers, and audio staff. <strong>Game</strong> publishers, in comparison, are responsible for<br />

packaging, manufacturing, marketing, promoting, and supporting <strong>game</strong> sales. <strong>Game</strong><br />

developers are given development contracts to build <strong>game</strong>s by <strong>game</strong> publishers.<br />

Joining a <strong>Game</strong> Developer<br />

The best way to get valuable development experience is to join a <strong>game</strong> developer.<br />

Most programmers, artists, designers, audio engineers, producers, and QA staff<br />

build their careers one step at a time by joining a <strong>game</strong> developer and learning the<br />

ropes of <strong>game</strong> development, and the nuances of the <strong>game</strong> industry, long before trying<br />

to launch out into the wilderness of independence.<br />

It really is necessary to understand how a whole <strong>game</strong> development cycle works<br />

and how publishers collaborate with developers to build <strong>game</strong> titles in an everyday<br />

<strong>game</strong> work environment. By establishing yourself as a developer this way, you will<br />

learn answers to many of the critical questions you might have about developing<br />

<strong>game</strong>s.<br />

Industry Economics<br />

If you were to look at the short history of the <strong>game</strong> industry, you would probably see<br />

that there have been several years where plenty of <strong>game</strong> jobs were available, and a<br />

few years where very few <strong>game</strong> jobs were available at all. The <strong>game</strong> industry, like any<br />

other industry, reacts to economic shifts in the total economy.<br />

While it’s true that <strong>game</strong>s are somewhat recession proof, there are times when the<br />

industry definitely backs off on hiring. It’s always best to try to anticipate some of the<br />

momentum behind the rises and falls so that you can be prepared. Again, this is part<br />

of keeping a diversified mindset.<br />

GAME DEVELOPMENT STUDIO BREAKDOWN<br />

The following sections break down the standard set of professional roles and give<br />

you a brief description of exactly who does what. Remember that an independent<br />

<strong>game</strong> developer builds <strong>game</strong> content, while a <strong>game</strong> publisher packages, markets, supports,<br />

and sells the <strong>game</strong> title.

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