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Ultimate Game Design : Building game worlds

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The production role can be very satisfying, especially after overcoming several<br />

production challenges along the way and finally shipping a solid <strong>game</strong> that will entertain<br />

many players. The pay range for producers varies by experience from $28K to<br />

around $90K. Again, pay ranges must always be considered with great latitude.<br />

Some developers prefer that their producers be ensconced almost purely in matters of<br />

business and studio growth, while others prefer producers to have a more technical<br />

inclination. Most successful producers seem to have some combination of both. They<br />

combine a solid understanding of <strong>game</strong> construction technology and a reasonable<br />

amount of business sense and experience.<br />

A UDIO<br />

Audio is a critical part of carrying emotion throughout a <strong>game</strong>. If you don’t believe<br />

me, just try playing your favorite <strong>game</strong> with the sound off. It isn’t nearly the same<br />

experience. <strong>Game</strong>s these days have heavy audio requirements and support expanded<br />

audio formats like Dolby Surround sound. <strong>Game</strong>s require large amounts of music to be<br />

composed along with numerous special effects or Foley audio. Several <strong>game</strong> developers<br />

are also musicians, and these folks see an ideal combination of their own interests by<br />

providing audio for <strong>game</strong>s.<br />

Learning how to prepare audio for <strong>game</strong>s and working within the technical limitations<br />

and memory constraints are a few of the big challenges. Many of the audio<br />

engineers and music composers perform in music areas outside of <strong>game</strong>s.<br />

Audio Composer and Engineer as a Career Choice<br />

C H A P T E R 1 1<br />

The audio department at most developers is very compact. Several developers choose<br />

to contract their audio requirements out to audio pros that know how to prepare<br />

sound for various <strong>game</strong> platforms. If they work in-house with a developer, the audio<br />

department is typically very small. This means that only a few individuals per company<br />

are employed full-time creating audio in the audio department. It also means<br />

that competition for these few positions is very heavy.<br />

For those who love to create music and sound effects and grew up in love with<br />

<strong>game</strong>s, it can be an ideal job. Keep in mind that you are often assembling many versions<br />

of each sound requested for audition. You are also composing different versions of a<br />

music theme or movement for audition and assembly into the <strong>game</strong>.<br />

Full-time audio engineers in <strong>game</strong> development make around $30K to $60K or<br />

more. You can sometimes earn more as an independent contractor taking on work<br />

for <strong>game</strong>s and other venues concurrently. Overall, providing audio for <strong>game</strong>s can be<br />

rewarding and challenging as long as you can work under the challenging budgets,<br />

timelines, and technical constraints that <strong>game</strong>s place on audio content.<br />

273<br />

<strong>Game</strong> Development Career Choices

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