25.12.2012 Views

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

If you can’t find a direct route into <strong>game</strong> design, it’s probably best to start in another<br />

area of <strong>game</strong> development and then try to work your way over to design if a position<br />

becomes available.<br />

<strong>Game</strong> <strong>Design</strong>er as a Career Choice<br />

C H A P T E R 1 1<br />

If you have long-distance persistence and determination, and viable skills to accompany<br />

your pursuit, there are opportunities in <strong>game</strong> design. It is my hope that as the <strong>game</strong><br />

industry expands, even more opportunities will be created very soon. Once you’ve<br />

worked on a couple of <strong>game</strong> titles, it becomes easier to show some of your work.<br />

However, getting a great design job is never really easy. The competition is always<br />

fierce. Let’s face it, for many <strong>game</strong> lovers, what could be better?<br />

Think about the pure numbers involved, too. On any given development team<br />

these days, you might have 25 developers. However, most of these development positions<br />

are reserved for programmers and artists. This means that <strong>game</strong> productions<br />

typically have many more programmers and artists working on a title than they do<br />

designers. So if you are competing for the few design slots available, the competition<br />

is going to be heavy, and it may drive your salary down. Simply put, others may be<br />

willing to do the same job for much less money than you.<br />

Working as a <strong>game</strong> designer can be a beautiful avocation for those who are up to<br />

the challenge. What challenge? It’s always a challenge to build content at the crossroads<br />

of innovation in art and technology. This endeavor is rarely simple or easy.<br />

The salary range for <strong>game</strong> designers, like many other development positions, varies<br />

greatly. Entry-level designers might make $25–30K, while much more experienced<br />

designers can earn around $60K. If you are very well versed in 3-D tools, packages,<br />

and scripting, you are obviously adding value and flexibility to your role. “Superstar”<br />

designers can obviously earn much more than this range would suggest, but very few<br />

developers fit that classification.<br />

P RODUCTION<br />

<strong>Game</strong> developers and publishers have producers on staff. In other forms of non<strong>game</strong>related<br />

software development, these folks are called project managers, or software<br />

product managers. The <strong>game</strong> industry uses the more entertainment-oriented term of<br />

“producer.” Producers work to manage all aspects of a <strong>game</strong> production by tasking,<br />

tracking, coordinating, budgeting, and facilitating. They are planners and project<br />

coordinators. They also usually have a large background and exposure to <strong>game</strong>s (for<br />

obvious reasons).<br />

Traditionally, producers come up out of the QA department. They begin as assistant<br />

producers, move on to associate producers, and then on to full producers. An assistant<br />

271<br />

<strong>Game</strong> Development Career Choices

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!