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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

270<br />

U L T I M A T E G A M E D E S I G N<br />

or thousands of art assets: every little icon, cursor, or screen element, every single<br />

power-up, projectile type, and projectile effect.<br />

It can be very hard work to create all of these elements and still meet your deadlines.<br />

<strong>Game</strong> artists regularly work very long hours. Being a <strong>game</strong> developer can take<br />

its toll on personal relationships. Artists tend to get paid less than programmers.<br />

Some artists start working for a developer for free. Some start with a salary around<br />

$25K and can earn up to $75K. Some may earn even more. There are many factors<br />

involved in the pay allocated for an artist. Are they creating assets and managing a<br />

team? Are they helping train others? These kinds of “soft” factors enter into perceived<br />

value.<br />

It can be a volatile world with frequent layoffs. Outside of entertainment companies,<br />

which can be seriously affected by a bad economy, where will you find work? You<br />

might find a few opportunities, but it could be very difficult. This is why I dedicated<br />

an entire chapter to keeping your skills and your mindset diversified.<br />

Being a <strong>game</strong> artist can be a very rewarding and fulfilling endeavor, if you balance<br />

your passion with an understanding of how to dig in for the long haul.<br />

D ESIGN<br />

As <strong>game</strong>s escalate in scope, someone has to watch out for design flow issues and<br />

<strong>game</strong> play issues, and provide design-productive content. The <strong>game</strong> design role for<br />

most <strong>game</strong> developers is an interesting beast. Generally, <strong>game</strong> designers are not hired<br />

straight away into the <strong>game</strong> industry. More typically, you move into the design track<br />

by having worked in another area of <strong>game</strong> development first. In some capacity, you<br />

will probably have to demonstrate your design abilities before anyone will pay you<br />

for the position.<br />

A level designer builds <strong>game</strong> levels. The best way into level design is to showcase<br />

the levels that you’ve learned how to build on your own. Many developers regularly<br />

or occasionally troll the sites dedicated to creating levels for their titles, looking for<br />

the best of the best from the level-design talent pool available. I won’t kid you; it isn’t<br />

easy to get noticed. Demonstrating that your levels have become popular in the mod<br />

community is one good way to get noticed. The pathway into level design is pretty<br />

straightforward—just build great levels!<br />

Getting a job as a <strong>game</strong> designer, on the other hand, involves showing your previous<br />

design work. This can take the form of completed <strong>game</strong>s, design documents, design<br />

materials, and so forth. There is some specialization in this area, since developers like<br />

to use designers who have a real passion and love for the kind of <strong>game</strong> they are<br />

preparing to build. If you are a die-hard sports designer, you may have little interest<br />

in designing a hardcore RPG, and vice versa.

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