25.12.2012 Views

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

tapes. How anyone thinks that they can get a <strong>game</strong> art job by sending in a screen grab<br />

of a sphere with a chrome texture on it, I will never know.<br />

I’ve had woodcut printers send in a resume and a post card showing no “art” material<br />

at all. <strong>Game</strong> developers are not looking for art exhibitors; they are looking for<br />

people with art skills they can utilize to create <strong>game</strong> assets that help to sell <strong>game</strong>s.<br />

That’s it. This doesn’t mean that you can’t be an artist. In fact, you should be an artist,<br />

but you’re going to have to know how to navigate the commercial world of the<br />

<strong>game</strong> industry versus the world of your art.<br />

Primarily, as a <strong>game</strong> artist, <strong>game</strong> developers want your modeling, texturing, and<br />

animation skills. Good artists with a solid understanding of how to prepare<br />

<strong>game</strong>-ready low-poly artwork are in regular demand. However, learning how to<br />

deliver this kind of material reliably takes time.<br />

As a <strong>game</strong> artist you will be asked to provide many kinds of in-<strong>game</strong> art assets, so<br />

you need to be able to demonstrate some versatility. Think about all of your favorite<br />

<strong>game</strong>s and the kinds of <strong>game</strong>s you’ve seen made. What do they have in common?<br />

Well, they probably feature either fantasy- or cartoon-style heroes and enemies. They<br />

probably offer a wide variety of vehicles. They are probably set in an environment.<br />

The same boss also told me, “Every <strong>game</strong> setting can be traced back to outer<br />

space, a desert, a jungle, a castle, or a city.” My point is that you probably already<br />

know what kind of art requirements <strong>game</strong>s demand. Focus on drawing, modeling,<br />

texturing, or animating these exact elements. If you want to have a long and deep career<br />

and enable yourself to make career transitions, you should start with a solid<br />

foundation. Go get a B.A. or B.F.A. in art or design. Draw plenty of humans, vehicles,<br />

and animals. You will never stop learning, so it’s really best to establish a strong<br />

starting point.<br />

<strong>Game</strong> Artist as a Career Choice<br />

C H A P T E R 1 1<br />

<strong>Game</strong> developers always need good artists. There are now starting to be more people<br />

interested in and ready for positions than there are positions available. It’s a very<br />

competitive field. If you eat, breathe, and sleep building <strong>game</strong>-oriented art assets,<br />

you’ll probably do just fine.<br />

If you find work with a <strong>game</strong> developer, being a <strong>game</strong> artist can be a fantastic job.<br />

If you love to draw or model and animate, it is rewarding to get paid for doing something<br />

that you love. That feeling will soon pass, and like any other <strong>game</strong> developer<br />

role, you will have to love what you do in order to make the sacrifices necessary to do it.<br />

<strong>Game</strong> artists are primarily responsible for creating art assets. Modern <strong>game</strong>s have<br />

tons and tons of art assets. Entire software packages are dedicated to managing the<br />

workflow for all of these assets. These assets regularly must be changed, redone, or<br />

deleted altogether. Sometimes a small art team is responsible for creating hundreds<br />

269<br />

<strong>Game</strong> Development Career Choices

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!