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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

264<br />

U L T I M A T E G A M E D E S I G N<br />

TM: The “design” role means different things to different developers. Should designers focus on the<br />

technical, the artistic, or something else entirely?<br />

BR: First and foremost, find out what it is that drives your creative juices, and then focus on<br />

becoming the best you can in that area. Look at what else interests you and see how these elements<br />

of your life can intermingle with your job as a designer. If you love sports and are also interested in AI,<br />

start working on creating the best football coach that has ever competed on the digital gridiron. If you<br />

love westerns and horror, start working on a <strong>game</strong> that has a zombie gunslinger as the hero or villain.<br />

If you have an idea for a <strong>game</strong> that you just haven’t seen yet, make it out of cardboard and pieces<br />

from other <strong>game</strong>s, or build a level that shows the idea with an editor for another computer <strong>game</strong>. As<br />

a designer you should focus on the area where your passion and expertise can best help the <strong>game</strong>.<br />

MEGA TIPS<br />

1. Keep your approach, skill set, and mindset diversified. The <strong>game</strong> industry<br />

is a tough and turbulent business.<br />

2. The best developers appreciate opportunities to “bring back” the results of<br />

their individual and collective explorations for the benefit of gaming.<br />

3. Focus on the meaning of your skills growth as an individual and as a <strong>game</strong><br />

developer, not only as a <strong>game</strong> developer.<br />

4. You can start now by studying and exploring areas you believe are relevant<br />

to building new <strong>game</strong> ideas, or improving your <strong>game</strong>-related skills by<br />

extending them.<br />

5. Make sure you focus on the foundations of <strong>game</strong> design: industrial design,<br />

writing and presentation, scripting, modeling, staging, dynamics, lighting,<br />

and, perhaps most importantly, learning how to truly be a team member.<br />

6. Get out of the box. Don’t be afraid to try to take gaming to new venues.<br />

7. Focus on the fun. As a designer, don’t fall victim to techno-distraction. A<br />

<strong>game</strong> is either fun enough to create a natural replay value or it isn’t. You<br />

have to get this aspect right at the most basic level of your <strong>game</strong> design.<br />

8. Don’t ignore opportunities to expand the domain of gaming. You will be<br />

helping yourself and possibly creating opportunity for others.<br />

9. Keep gaming.

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