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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

256<br />

U L T I M A T E G A M E D E S I G N<br />

Larger developers or developers associated with big publishers may have more<br />

spacious physical surroundings. Although, just like large companies in any other<br />

industry, it can get very difficult to make snap decisions in a changing market and react<br />

quickly enough to set a new steering course. Large companies probably insure multiple<br />

lengthy meetings, duplicitous layers of approval, and plenty of machine grinding to<br />

get even the simplest of tasks done. It’s always about the trade-offs, and that’s okay.<br />

Small developers usually offer the benefit of a close-knit, family-like atmosphere.<br />

You will miss this at some point. In many cases, small developers struggle desperately<br />

just to get by. You probably won’t get extended benefits of any kind and your paycheck<br />

might even bounce. You might not even get a paycheck; they might just tell you to<br />

take your computer home and call it square. Most likely, you will have more freedom<br />

and leisure to explore your interests.<br />

Larger companies might offer extensive benefits, and your paycheck will never<br />

bounce, but you will give up some autonomy. Odds are, in larger companies, you will<br />

be asked to make a certain kind of contribution to a project and your application to<br />

other projects will be closely guarded and monitored since project budgets are not<br />

normally shared, although they can be. Whichever team is using you on a project<br />

internally is paying for you out of their own budget. If you work for a smaller developer,<br />

you might work in a couple areas (staging, character rigging), even on a couple of titles<br />

simultaneously.<br />

Your geographic location will influence your salary, just like many other industries.<br />

You may or may not be able to get the kind of cost of living adjustments necessary to<br />

maintain a constant lifestyle level as you wander the globe making <strong>game</strong>s. You may<br />

experience feast followed by famine, or its opposite. You will meet plenty of great<br />

people who passionately share your interests.<br />

Is it worth it? Of course it is. We could be selling insurance. (There’s absolutely<br />

nothing wrong with selling insurance, as long as I don’t have to do it.)<br />

Concentrate on your skills, stay diversified, and stay flexible. If you enjoy character<br />

rigging, become the best darn character rigger in your state, keeping in mind while<br />

you do it that the world is not yet clamoring for character riggers. If you’re a good<br />

programmer, congratulations are in order. You will probably be less familiar with<br />

your state’s unemployment development department than the rest of us. Be persistent,<br />

but not annoying. I know it’s a fine balance, but most things are. In order to support<br />

your <strong>game</strong> design career, law school at night is not a bad option. Solid cabinetry<br />

experience is not a bad thing either, nor is having a significant other a heartbeat away<br />

from finishing their medical degree.<br />

If you’re in seventh grade, love <strong>game</strong>s, and are dealing with “being in seventh<br />

grade,” hang in there. Stay focused on turning your interests and passions into skills<br />

to support your gaming ambitions. I was busy with <strong>game</strong>s in seventh grade, and I<br />

still am. You will be able to make <strong>game</strong>s for consoles and devices that baffle my comprehension.<br />

They will probably start your car and warm your coffee in between

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