25.12.2012 Views

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

244<br />

<strong>Building</strong> <strong>Game</strong> Worlds 244<br />

U L T I M A T E G A M E D E S I G N<br />

GROWTH AREAS AND NEW OPPORTUNITIES<br />

Keeping your skills diverse should help you grow toward being a <strong>game</strong> designer who<br />

can create content independent, yet mindful of, any platform specifics. You should<br />

be able to work with paper, cards, small pieces of plastic, toy networks, action figures,<br />

key fobs, wireless devices, and the hottest gaming hardware consoles available.<br />

Ideally, this offers quite a range of applications for your <strong>game</strong> skills. You won’t need<br />

advanced scripting techniques and a deep understanding of forces on particle dynamics<br />

to develop a card <strong>game</strong>, but you should always be trying to understand what<br />

makes any <strong>game</strong>—using any means of delivering a gaming experience possible—a<br />

successful gaming experience. Your specific knowledge in this area is part of your<br />

stock and trade.<br />

With this in mind, let’s take a look at some growth areas and new opportunities.<br />

Microsoft, Mattel, Intel, and LeapFrog<br />

You might not have envisioned working on a Microsoft toy like Barney or<br />

Teletubbies as the apex of you <strong>game</strong> design career when you began working in gaming,<br />

but as a professional commercial designer, you become interested in every<br />

chance to use your abilities and to grow opportunities. If these projects require <strong>game</strong><br />

building elements or direction, you are a <strong>game</strong> builder: Sony PlayStation 2, Microsoft<br />

Xbox, PC, Nintendo <strong>Game</strong>Cube, portable, theme park kiosk, location-based entertainment<br />

(LBE), Web, cards, toys, smart cards, slinkys—it doesn’t matter. Always remember,<br />

there is a vast difference between being a <strong>game</strong> aficionado and being a<br />

commercial <strong>game</strong> developer. Odds are, you may not find yourself, especially in the<br />

early days of your career, working on your favorite kind of <strong>game</strong> for pay. You have to<br />

love more than a genre or two to last in the <strong>game</strong>s business.<br />

As we’ve seen, the marriage of toys and gaming is providing new opportunities.<br />

Toy makers understand the power of gaming and always have. They are constantly<br />

looking for ways to add <strong>game</strong> elements to toys. Microsoft’s ActiMates series of toys,<br />

including Barney, Teletubbies, and Arthur (from the PBS program Arthur), are just a<br />

few examples of extremely simple <strong>game</strong> elements mixing in with toy development.<br />

These toys, developed for younger children, offer the ability to play peek-a-boo and<br />

to play simple <strong>game</strong>s. To be sure, these are extremely simple <strong>game</strong> offerings, but the<br />

next-generation interactive toys are starting to look much more sophisticated with<br />

complete <strong>game</strong> offerings of several kinds included for older children.<br />

Mattel has used <strong>game</strong>s to bolster recognition and support entire communities of<br />

fans for brands like Hot Wheels and Barbie. It has licensed these properties for standard<br />

<strong>game</strong> development, as well, but it also has built large web-based <strong>game</strong> communities<br />

around these brands. Web <strong>game</strong>s of this kind are typically built as Java applets, or as<br />

Flash/Shockwave applications.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!