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Ultimate Game Design : Building game worlds

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FIGURE 10-1<br />

Bay Raitt’s sculptural modeling technique<br />

C H A P T E R 1 0<br />

and manage timely content delivery is very useful experience in a lead design role. Try<br />

to remember that other designers have the same goals you do. They want to grow and<br />

work on diverse aspects of a <strong>game</strong>’s overall design requirements. As a team lead, you<br />

will walk a fine line between trying your best to support the growth and development<br />

of your peers, while maintaining commercial product goals and budgets.<br />

Each of the suggestions that I’ve mentioned here is aimed at helping you start or<br />

continue to define yourself as a <strong>game</strong> designer. As a practical point, don’t forget that<br />

for every developer engaged in making a <strong>game</strong>, you have a potentially different defi<br />

nition of exactly what a designer’s role is on the development team. It’s best to be<br />

prepared for any opportunity that might come your way by having as diverse a skill<br />

set as you possibly can. This doesn’t mean that you have to be able to do everything<br />

<strong>game</strong> building requires. You need to focus your efforts on defining core abilities.<br />

Unless you’re building a very small <strong>game</strong>, you’ll be working with a team of highly<br />

specialized contributors.<br />

243<br />

Getting Started in <strong>Game</strong> Development

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