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Ultimate Game Design : Building game worlds

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C H A P T E R 1 0<br />

to working in <strong>game</strong>s is being disciplined about constantly growing and updating<br />

your skills.<br />

Also, don’t forget that opening yourself up to a wide range of gaming projects on<br />

many platforms gives you critical insight into project problem solving that can cut<br />

across genres, budgets, and platform specifics.<br />

In this chapter, as we finish up our conversation about building <strong>game</strong> content, I’m<br />

going to talk about several diverse kinds of opportunities in gaming available to the<br />

modern <strong>game</strong> designer, and the importance of keeping your own set of skills diversified.<br />

WHY DIVERSIFY?<br />

There are many great practical and growth-oriented reasons to diversify your skill set<br />

and even your method of approach to the <strong>game</strong> industry. It’s tough out there! It can<br />

be very difficult to get your first <strong>game</strong> development job. I have shoeboxes full of<br />

rejection letters at home to prove it. Talk to other developers and you’ll hear the same<br />

thing … getting that first job wasn’t easy, but the good news is that you can afford to<br />

be optimistic.<br />

Even <strong>game</strong> developers with many years of experience on well-known titles face<br />

rejection along the way. It’s hard not to take it personally at times, but you simply<br />

can’t afford to let it weigh on you. Here’s my advice: keep an eye on your target goals<br />

in gaming (these you’ll have to define for yourself), and then keep your head and<br />

heart behind your skills pursuit at all times. To the best of your ability, practice your<br />

craft regularly. Try not to let any one industry get you down, and if it’s any comfort at<br />

all, try to remember that many people before you have felt the same kinds of anxieties<br />

in their own pursuits.<br />

If you have a strong love for <strong>game</strong> programming, pursue it with all of your might.<br />

Good <strong>game</strong> programmers are always in demand. In my experience, it’s a different<br />

kind of employment picture for artists and designers. The only artists and designers<br />

I’ve known who have been able to work constantly for extended periods of time are<br />

those who have significantly diversified their skills. When they’re not working on<br />

<strong>game</strong> projects, they are storyboarding; illustrating magazine, CD, or book covers;<br />

doing stop-motion animation for music videos; doing web work; doing concept and<br />

character designs; and so forth. In short, they never entirely “rely” on the <strong>game</strong> industry,<br />

or any one industry for work, and they try not to get pegged down as only a<br />

texture artist or only a modeler. Even if they are currently hard at work on the perfect<br />

<strong>game</strong> title and times are good, they keep their skills tuned and ready to change direction<br />

at a moment’s notice.<br />

Gaming is clearly a growth industry. It’s had shakes and bumps from the beginning.<br />

It is somewhat recession-proof, as people are always going to want to play<br />

<strong>game</strong>s, and the number of <strong>game</strong>rs grows every year. The best <strong>game</strong> developers will<br />

239<br />

Getting Started in <strong>Game</strong> Development

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