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Ultimate Game Design : Building game worlds

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C H A P T E R 9<br />

3. Portable limitations present good design challenges. These force designers<br />

to concentrate on making a <strong>game</strong> both simple and addictive. This is easy to<br />

say and very hard to do.<br />

4. Watch and be responsive to global <strong>game</strong> design trends on wireless.<br />

5. Refer to your own <strong>game</strong> library and favorite <strong>game</strong>s. Experiment with<br />

“adapting” your favorite <strong>game</strong>s into less-robust portable versions. Does a<br />

<strong>game</strong> still hold up without the supporting technology? You may be surprised.<br />

235<br />

Cell Phones and Wireless Gaming

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