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Ultimate Game Design : Building game worlds

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FIGURE 9-9<br />

Tiger Woods PGA Tour Wireless Golf<br />

The growth of the cell phone gaming market is just one reason why it’s so exciting<br />

to see how many new <strong>game</strong> players will come to experience the excitement of gaming<br />

over time in new ways on very new platforms. This aspect of the <strong>game</strong> industry provides<br />

for constant excitement and challenge for <strong>game</strong> developers, but it requires an<br />

equal amount of patience and staying power as new content areas develop around us.<br />

For those who love gaming, there are always new and interesting ways to bring<br />

<strong>game</strong>s to <strong>game</strong> players. Since <strong>game</strong> playing itself is central to the human experience,<br />

it’s always inspiring to think about the variety of possibilities for providing new<br />

kinds of gaming to help nurture entirely new kinds of <strong>game</strong>rs. This area is somewhat<br />

less dependent on hard-edged demographic data, since the wireless audience is so wide.<br />

Opportunities in Wireless<br />

C H A P T E R 9<br />

As you’ve seen in this chapter, there is a wide and growing number of opportunities<br />

to marry up wireless technologies of several types (local versus carrier-based) with<br />

<strong>game</strong> and entertainment content. Not confined even to cell phone handsets, or any<br />

other specific platform, there are expansion opportunities in wireless where the talents<br />

of <strong>game</strong> developers can be applied to whole new gaming experiences. In fact, entirely<br />

new content areas are waiting to be defined.<br />

It’s hard to predict exactly where <strong>game</strong> content will go among all the divergent aspects<br />

of wireless, but one idea is becoming more clear to me every day: wireless <strong>game</strong>s<br />

offer a unique pathway to break out into a much bigger gaming world than ever before<br />

realized. This is a gaming world for developers in which <strong>game</strong> content is destined<br />

for previously unheard-of numbers of potential <strong>game</strong>rs. Just as <strong>game</strong> design learning<br />

among <strong>game</strong> developers in the industry’s short history has largely been a matter of<br />

229<br />

Cell Phones and Wireless Gaming

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