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Ultimate Game Design : Building game worlds

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good examples. Sports that are engaging and graphics-light make a good fit<br />

for the handsets.<br />

� Puzzle <strong>game</strong>s or simple matching <strong>game</strong>s These <strong>game</strong>s are a more natural<br />

fit for handsets, as long as they don’t require intense calculations or blazing<br />

speed. These restrictions, as always, factor directly into your design of a<br />

puzzle <strong>game</strong>. Figure 9-6 shows another example of a puzzle <strong>game</strong>. These<br />

<strong>game</strong>s have the advantage of being graphically “light” and can be configured<br />

for simple control using the odd key arrangements available on different cell<br />

phone handset models.<br />

� Themed quiz <strong>game</strong>s These trivia <strong>game</strong>s (about sports, movies, pop culture,<br />

and so on) work well if questions and answers are kept short and responses<br />

can be made easily by pressing a number key. These kinds of <strong>game</strong>s can be<br />

popular and informative when matched with the right source content to<br />

create the questions and answers.<br />

FIGURE 9-6<br />

Puzzle/match <strong>game</strong> by Magnet Island, Inc.<br />

C H A P T E R 9<br />

225<br />

Cell Phones and Wireless Gaming

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