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Ultimate Game Design : Building game worlds

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version of Microsoft Windows. Figure 9-3 shows a Smartphone now available in the<br />

United Kingdom.<br />

It is also worth mentioning the Mobile Information Device Profile (MIDP) specification,<br />

which can be used to tell your application about the kind of device on which it’s<br />

running. MIDP can provide the basic application functionality required by mobile<br />

applications—like <strong>game</strong>s; functionality like user interface configuration, network connectivity,<br />

local data storage, and application lifecycle management. All of this control<br />

is wrapped up in a standardized Java run-time environment with a set of Java APIs.<br />

It’s exciting to see that even as these devices are starting to have <strong>game</strong>s built for<br />

them by developers, some forward-thinking companies are already preparing for the<br />

3-D invasion on wireless units. Fathammer is currently a leader in this area<br />

(www.fathammer.com). Current-generation phones are not strong enough in processing<br />

power to handle 3-D applications, so it will take time for the hardware to<br />

catch up with the software.<br />

Global Competition<br />

Different parts of the world currently have varying levels of wireless networking ability.<br />

Companies that provide wireless networking services are commonly called “carriers,”<br />

like Sprint PCS (www.sprintpcs.com) in the United States. You can’t have millions of<br />

FIGURE 9-3<br />

Smartphone<br />

C H A P T E R 9<br />

219<br />

Cell Phones and Wireless Gaming

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