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Ultimate Game Design : Building game worlds

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C H A P T E R 8<br />

4. It seems kind of obvious, but it’s probably not a great idea to try to make<br />

your first project as a newly formed developer an MMOG title. Build some<br />

solid client-networked <strong>game</strong>s to test your production pipeline first.<br />

5. Examine very carefully all of the cost and support considerations for MMOG<br />

titles mentioned in this chapter. Failure to meet these demands helps insure<br />

a bad play experience, and greatly harms your chances for success.<br />

6. Before assuming a certain kind of MMOG play mechanic is possible,<br />

investigate with your team the effects of latency and dropout (among<br />

many others) to determine feasibility for your <strong>game</strong> ideas.<br />

7. Remember that MMOGs are fundamentally another way to grow gaming,<br />

and that innovation is frequently painful, but ultimately worthwhile.<br />

213<br />

<strong>Design</strong> Considerations for Massively Multiplayer Online <strong>Game</strong>s

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