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Ultimate Game Design : Building game worlds

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212<br />

<strong>Building</strong> <strong>Game</strong> Worlds 212<br />

U L T I M A T E G A M E D E S I G N<br />

TM: In your own experience, what are the positives and negatives to working in <strong>game</strong><br />

development?<br />

MW: Positives … getting paid to make <strong>game</strong>s … what can be better than that? I’ve worked a<br />

number of different jobs both in and out of our industry and I’ve never had more fun than when I<br />

was working for <strong>game</strong> companies. The people are great, the atmospheres are always creative, alive,<br />

electric, and fun. And it’s a big rush to then be in a store and see something you helped create sitting<br />

there waiting to be taken home and enjoyed. Likewise when you see a commercial or an ad for your<br />

<strong>game</strong>, or you read a review. Its just always a blast!<br />

Negatives … lots of those too. This is still a very immature industry. And by that I mean that we<br />

are still learning how to run our businesses year in and year out, and through the constantly evolving<br />

technologies. <strong>Game</strong> companies have to always be looking and planning years in advance and making<br />

commitments of millions of dollars to gaming consoles, or broadband connections, or PC systems that<br />

are sometimes still in the planning stages. That’s a crazy way to run a business! It can be done,<br />

however, as the success stories of our industry show, but it sometimes takes huge sacrifices from<br />

everyone involved and sometimes leaves even the best people behind.<br />

MEGA TIPS<br />

1. Do a thorough peer review (utilize a consultant’s experience if necessary)<br />

of your technology foundation before committing to any kind of MMOG<br />

development.<br />

2. Consider in as much detail as possible the exact scope, scale, and complexity<br />

your MMOG design will require. A fundamental miscalculation at the design<br />

stage will plague your development team throughout the development<br />

sequence should you choose to proceed with your design.<br />

3. Be an MMOG analyst. Watch all of your competitors very closely. Troll<br />

through the newsgroups and fan sites listening carefully for patterns in<br />

player reaction to existing titles.

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