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Ultimate Game Design : Building game worlds

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challenges to consider. How do you keep the player engaged while waiting for action<br />

in right field? What do you do if the player currently pitching loses his or her connection<br />

to the <strong>game</strong>? How do you manage unruly players who want to run around blowing<br />

the <strong>game</strong> vibe? And there are a zillion other considerations besides.<br />

This is the first attempt to try to build an MMOG sports title of any kind that I<br />

know about anywhere. Why aren’t more of these titles in production? There are<br />

many reasons. First and foremost, publishers are hesitant to take on the extremely<br />

sizeable technology issues and potential large-scale costs of such an undertaking.<br />

There can be little doubt, however, that from a pure content perspective, this title attempts<br />

to innovate. That spirit to innovate against large odds, and a love for baseball<br />

itself, is what attracted me to the title initially. Whether the title ultimately succeeds<br />

or fails, it will certainly have tried something new. Either way, I was fortunate. How<br />

many titles these days are trying anything new?<br />

I mention all of this simply because it suggests something about one possibility in<br />

the near future for MMOGs. Every kind of MMOG that succeeds (sports included!)<br />

helps make another one possible in some sense. With the large numbers of very dedicated<br />

sports players out there, always ready to get the next Madden 2003 title for the<br />

next available platform, and with the consoles moving online, there is a sports-playing<br />

storm waiting to happen. More importantly, this storm will pass over into other genres<br />

as well.<br />

Bringing traditional sports fans, fantasy fans, action/fighting fans, and science-fiction<br />

fans into the MMOG arena for PCs or online consoles is exactly what gaming<br />

needs in order to grow. As a designer, think about—and examine closely—each of<br />

these dedicated groups of fans. Remember, in MMOG design we’re looking to create<br />

play scenarios for groups using social forces.<br />

Each group’s dynamics and particular affections bring dimension to the MMOG<br />

world. Consider how you might go about making MMOG content to bring one of<br />

these groups together in a persistent gaming environment. What are the social issues?<br />

What are the emotional hooks? Which “twitch” or thought behaviors are most compelling<br />

or exciting? Do they hold up over repetition? What behaviors best serve the<br />

fantasy socially, emotionally, and actively?<br />

MMOG Opportunities<br />

C H A P T E R 8<br />

As MMOG titles mature, and technology becomes more stable, it will become easier<br />

for this type of title to be produced. The budgets will come back from orbit, and so<br />

might the timelines. MMOGs really are little immersive/persistent <strong>worlds</strong>. This idea<br />

is attractive to many at the pure concept level. The collision of concept <strong>worlds</strong> and<br />

<strong>game</strong> technology is one of the most exciting aspects of MMOG growth. The forthcoming<br />

Star Wars Galaxies is a perfect example to illustrate this idea; it uses much of<br />

the development experience gained in the creation and support of Everquest to create<br />

205<br />

<strong>Design</strong> Considerations for Massively Multiplayer Online <strong>Game</strong>s

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