25.12.2012 Views

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

C H A P T E R 8<br />

If you’re going to deploy a professional testing team to complement free beta-test<br />

feedback from interested players, it’s going to cost a considerable amount of money<br />

in staff support simply because MMOG titles are so difficult and time-consuming to<br />

test. It will take thousands of hours to complete the test phase and insure some measure<br />

of reliability for the title.<br />

Worldwide Support Staff<br />

Since MMOG titles are persistent and run in real time, we have entered the era of<br />

“<strong>game</strong>-masters,” in which we need world support staff for our titles. <strong>Game</strong>-masters<br />

are like world referees. They try to resolve player issues and help to keep the peace,<br />

by acting as a police force in the live <strong>game</strong> world. Players will often get into bitter<br />

conflicts within the <strong>game</strong>. Some players will work to destroy the play experience of<br />

other players. They will work hard to cause problems. As a <strong>game</strong> publisher, you want<br />

to insure a solid and enjoyable play experience for your customer. In the world of<br />

MMOGs, this often necessitates the hiring of <strong>game</strong>-masters or world support staff to<br />

support the <strong>game</strong> title. This is obviously a new and unique staffing requirement.<br />

Security and Attack Issues<br />

Since the successful MMOG is reliant on a subscription model, there is an e-commerce<br />

element to your <strong>game</strong>. Players will need to manage their accounts and pay for<br />

<strong>game</strong> services. This involves the exchange of sensitive information, like credit card<br />

numbers. MMOGs require adequate and sometimes costly software security devices<br />

to insure that players can pay for their account details securely. And, of course, there<br />

is always the perennial problem of hackers trying to crash your <strong>game</strong> servers, crash<br />

your account information systems, and/or infiltrate player records or commerce<br />

information.<br />

COPPA Issues<br />

If your content is directed at a younger gaming audience, there are obvious safety<br />

concerns for younger players who may be vulnerable online. For <strong>game</strong>s targeting<br />

players in the U.S., you should consult the COPPA (www.ftc.gov/bcp/conline/<br />

pubs/buspubs/coppa.htm) guidelines, effective since April 2001, for compliance.<br />

193<br />

<strong>Design</strong> Considerations for Massively Multiplayer Online <strong>Game</strong>s

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!