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Ultimate Game Design : Building game worlds

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evolution taking place before our eyes. Experimentation and progress do not deliver<br />

predictable results.<br />

Many factors affect the success or failure of any <strong>game</strong> title, including MMOG<br />

titles based on subscription models. Some of these factors include the following:<br />

� Price How expensive is the title and the platform? Remember the<br />

saturation issue.<br />

� Availability How entrenched or available is the platform to players?<br />

� Content particulars Is it a great <strong>game</strong>? Does it find its audience?<br />

Does the <strong>game</strong> fill a need amongst competitors?<br />

� Familiarity How familiar are players with the type or style of <strong>game</strong>?<br />

Many <strong>game</strong> publishers are being very cautious about overcommitting to MMOG<br />

development. They prefer to watch other publishers spend money and suffer the gains<br />

or losses. Based on this observation, they may or may not choose to enter the field<br />

and develop an MMOG title. Again, remember that the MMOG is a particularly<br />

risky and expensive proposition. Some publishers are simply more comfortable operating<br />

on more solid ground (like PlayStation 2 development).<br />

Cost and Support Considerations for the MMOG<br />

What are some of the risk areas and costs that make this form of <strong>game</strong> development<br />

so risky? There are many factors to consider carefully, a few of which are discussed in<br />

the following sections.<br />

Server Installation and Redundancy<br />

C H A P T E R 8<br />

Since most MMOG titles are client/server oriented (where a <strong>game</strong> server hosts a <strong>game</strong><br />

and clients/players connect to it), there is often substantial costs involved in setting<br />

up <strong>game</strong> server hardware (PCs) to host <strong>game</strong>s. If your <strong>game</strong> is designed to host hundreds<br />

or thousands of simultaneous players, multiple servers will be required to host<br />

and accommodate the number of server-side <strong>game</strong> instances necessary to handle all<br />

of these potential players.<br />

If you plan to roll out your <strong>game</strong> regionally, nationally, or internationally, you<br />

may need to scatter servers across the country or find a company with “regionalized”<br />

servers already in place to host your <strong>game</strong> serving needs. Companies like Akamai<br />

(www.akamai.com) offer server distribution and support services that can be utilized<br />

to place your <strong>game</strong> servers strategically around the United States, for instance, as you<br />

begin to roll out an MMOG for U.S.-based <strong>game</strong> players. For an Xbox Live <strong>game</strong>,<br />

Microsoft will provide all the hosting services. Microsoft has enormous provisioning<br />

right now to grow many Xbox Live <strong>game</strong> titles, running at a fraction of full capacity.<br />

191<br />

<strong>Design</strong> Considerations for Massively Multiplayer Multiplayer Online <strong>Game</strong>s

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