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Ultimate Game Design : Building game worlds

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<strong>game</strong> title and many more to be made during its development life. For popular reference,<br />

Starcraft and the Age of Empires titles are well-known examples of RTS <strong>game</strong>s.<br />

Most RTS <strong>game</strong>s utilize groups of vehicles, humans, and/or creatures available for<br />

player control. The player can control groups or individual units and direct their efforts<br />

in a number of ways. Frequently, these groups of units are run through missions<br />

with objectives that require the player to apply strategy to resolve or conquer a given<br />

objective or scenario, or to topple another player. Let’s focus on some of the topical<br />

challenges for design in creating an RTS-style <strong>game</strong>:<br />

� Requires heavy art asset design and creation<br />

� Unit definitions<br />

� Unit behaviors<br />

� Interface hazards<br />

� Pathfinding<br />

� CPU opponents<br />

� Simple or complex strategy<br />

RTS <strong>game</strong>s are extremely asset-intensive. They require tons of custom art, code,<br />

and tools support. It takes a sizeable team, working well together, to deliver the<br />

amount of raw assets required to build a competitive RTS title.<br />

These player-controlled groups of humans, creatures, vehicles, and mobile weapons<br />

require precise definition. For every unit, lowly and mighty, what abilities, weapons,<br />

affiliations, motives, strengths, weaknesses, and tendencies will they possess?<br />

Each of these specific unit details tend to come together for designers in data tables.<br />

Here’s an example of an extremely simple, generic, character-unit table with an<br />

arbitrary value system that has a maximum of 30:<br />

Strength 20–30<br />

Speed 5–18<br />

Intelligence 5–15<br />

Luck 10–20<br />

Endurance 20–30<br />

Attitude 20–30<br />

Hit Points 20<br />

Dexterity 5–20<br />

Vision 8<br />

C H A P T E R 5<br />

117<br />

<strong>Design</strong> by Genre

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