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Ultimate Game Design : Building game worlds

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Using Props<br />

You can do very cool things with each of the three kinds of props. You can use them<br />

together in a multitude of combinations. Here are just a few of the ways to use props:<br />

� Litter a scene For many scenes, such as parking lots, interiors, and sea<br />

floors, to make them look right, you have to litter them with props.<br />

� Target practice Some folks enjoy breaking things as a hobby. For them,<br />

target practice on damageable props is just what the doctor ordered. There<br />

is often little payoff (you might spawn something), but it does help players<br />

learn to use their weapons—especially if the prop is moving.<br />

� Destroy and reveal Use damageable props to expose hidden treasure troves<br />

or secret passageways to the player, or to create a shortcut through the map<br />

or a hiding point.<br />

� Invoke a script action The destruction of a prop might launch an attack by<br />

the player’s enemies or cause any number of other kinds of fallout results.<br />

� Facilitate a puzzle Props can become part of light puzzle-solving to reach<br />

higher spaces (moving a ladder prop), or become counter balances (moving<br />

a counterweight prop on a see-saw item), or trip switches (a valve prop), or<br />

block enemy invaders (destroy something to seal off room entry blocking out<br />

invaders).<br />

� Serve as environmental markers (landmarks) Props can take the form of<br />

imposing statuary, a fountain of molten lava, or any utterly unique level feature<br />

that reveals location information to the player. These props help the player<br />

realize where they are in the level context.<br />

� Supply humor or emotional elements Props can be used for humor, as cool<br />

gimmicks, to evoke emotional reaction, and to help settle or unsettle the player.<br />

Placing Props<br />

C H A P T E R 4<br />

Within defined technical restraints, you can place a large number of props in a scene<br />

these days. How you place them depends on their use and function. As you can imagine,<br />

plenty of change and iteration go on with prop placement in most cases. You can<br />

experiment with placement when you’re littering a scene. Always keep character and<br />

enemy traversal in mind. Actors have to be able to navigate freely. You can use props<br />

to guide a player through a level, too, by creating pathways with them.<br />

93<br />

Actors, Props, Items, and Camera Details

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