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Ultimate Game Design : Building game worlds

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course, many <strong>game</strong>s feature difficulty settings, and you will tune your map or level<br />

accordingly based on test feedback from players. Remove your ego. Listen to players<br />

openly and honestly.<br />

Risk/reward value simply refers to the premise that a player must take a risk or be<br />

exposed to a hazard in order to receive a reward. This gives the reward value. However,<br />

you must carefully build in balance. If items are too easily obtained, the player<br />

gets no sense of earning or accomplishment. If items are next to impossible to obtain,<br />

the player is not rewarded for their effort and becomes frustrated.<br />

Figure 4-1 illustrates a simple plotting of the risk/reward concept. A small amount<br />

of life or health energy (L) is available to the injured player without confrontation.<br />

The payoff for taking the risk to confront three enemies (E) in an enclosed space is a<br />

collectible (C) and a weapons upgrade (W). This is the classic scenario. You can extrapolate<br />

this idea to numerous scenarios of your own invention. Be sure to use a legend<br />

to plot out these elements on your topographic map, and remember that<br />

play-testing your <strong>game</strong> will be the ultimate guide to many placement issues.<br />

Risk/reward scenarios set up classic <strong>game</strong> conflicts. The idea from this point is to<br />

extend conflict vocabulary into new and interesting avenues. Every <strong>game</strong> developer<br />

is hard at work trying to do this all the time. You can see the evidence in <strong>game</strong>s all the<br />

time with more complex NPC behaviors, more intelligent enemies, and partially destructible<br />

world geometry that allows players to create their own passageways by demolition.<br />

In this case, we have a way to avoid conflict. Need an escape route? Blow a<br />

hole in the wall with a grenade. This creates added play-test issues if a number of wall<br />

FIGURE 4-1<br />

A risk/reward scenario<br />

C H A P T E R 4<br />

89<br />

Actors, Props, Items, and Camera Details

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