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Ultimate Game Design : Building game worlds

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<strong>Building</strong> <strong>Game</strong> Worlds<br />

82<br />

U L T I M A T E G A M E D E S I G N<br />

RS: Definitely, my drawing and color comp skills. Everyone can learn to use a computer in a few<br />

hours, learn a software package in a few weeks, master it in a few months … but it takes years to<br />

develop your drawing and artistic skill. Furthermore, you have to maintain them every day. It’s not like<br />

riding a bike … once you learn, you’ll never forget. With art, it’s a daily regimen; you must draw every<br />

day or you’ll lose your skills.<br />

TM: What do you enjoy the most about working in <strong>game</strong>s?<br />

RS: It’s a fun environment, you don’t have to dress up, and sometimes you get free food and ice<br />

cream … you can’t beat that!<br />

TM: What do you like the least about working in <strong>game</strong>s?<br />

RS: My only issue is the commute. I hate driving … anywhere. That’s why I love working freelance.<br />

I only have to come into the office every once in a while for meetings, to hand in some artwork or<br />

something like that. I love telecommuting. I wake up … I don’t even have to comb my hair or dress<br />

up. I usually just get up, make my pit-stop, sit and eat breakfast at the computer desk as I work.<br />

Before I know it, it’s time to go to bed. I’m at least 85 percent more productive this way.<br />

TM: Agreed. How has the impact of new technology changed your work over time?<br />

RS: It’s only gotten better and more fun to work in this industry … we now have fewer limitations<br />

than just a few years ago. Faster CPUs, affordable graphics cards, better software, better hardware,<br />

online gaming, broadband, etc.—I could go on and on.<br />

TM: What practical advice would you give to aspiring digital artists?<br />

RS: Don’t do it! (Just kiddin’.) No, really, I would push myself to develop all the skills of my craft,<br />

but concentrate on the industry you love. Is it film and broadcast? Is it special effects? Is it character<br />

animation? Which area within these fields do you want to get into? Modeling or animating? Particle<br />

effects?<br />

Obviously, you must master all the basic facets of 2-D and 3-D art, but specialize in the one area<br />

that is best suited to you. Don’t try to do it all. If you like to animate, focus on character rigging<br />

(forward kinematics, inverse kinematics, setups, and envelopes) [forward kinematics refers to the use<br />

of joint rotations to pose a character; inverse kinematics refers to controlling a number of joints using<br />

an IK handle; and setups and envelopes refer to slider-based motion control of joints or vertex<br />

groups, and so forth] and animation. If you like modeling, then focus on a particular part, like polygon<br />

modeling. Build the cleanest models you can. But don’t forget to still work with NURBS [Non-Uniform<br />

Rational B-Splines] and splines, since the new technologies are allowing us to do more amazing things.<br />

Don’t be surprised in the near future to see full-resolution film-quality characters. Oh, and most<br />

important, try not to master more than two 3-D software programs! Don’t be a pig like me and use a<br />

great deal of your precious time learning every program out there and then end up never being able<br />

to use half of them … better to be great at one than to be good or average in a couple of them.<br />

TM: What are you excited about in the near future for digital art?<br />

RS: Man, that’s a question I was hoping you wouldn’t ask. I’m excited about so many things and I<br />

can’t really talk about a lot of them (signed NDAs [nondisclosure agreements], you know!). It’s such<br />

an amazing future! The bar is constantly being raised. The effects are so incredible now. Technology<br />

is allowing for more and more creative/expressive freedom. Artists are only limited by their own<br />

imagination. Heck, man! I’m excited about everything!<br />

TM: How important is it to specialize your art skills these days?

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