CGR2 - The Complete Gladiator's Handbook
CGR2 - The Complete Gladiator's Handbook
CGR2 - The Complete Gladiator's Handbook
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Nonweapon Proficiencies: Bonus Proficiencies: Animal<br />
Lore, Tracking, Survival. Recommended: (General) Animal<br />
Handling, Animal Training, Charioteering,<br />
Endurance, Riding (Airborne or Land Based), Running,<br />
Set Snares.<br />
Equipment: <strong>The</strong> reaver must purchase at least two<br />
weapons (one distance and one melee) and spend 25% (or<br />
more) on materials to set traps to capture wild creatures.<br />
Special Benefits: A reaver may elect to begin the game<br />
associated with a private group or be under the sponsorship<br />
of a city arena. This is similar to the beast trainer (see<br />
above). <strong>The</strong> material cost required to feed and house captured<br />
creatures is enormous. An affiliation gives the<br />
reaver certain leads on finding tasks for profit.<br />
Reavers spend so much of their time in the Athasian<br />
outback that they receive a +2 to their starting nonweapon<br />
proficiency survival score. Terrain type must be<br />
chosen for each survival proficiency slot. Additional survival<br />
proficiencies also receive the +2 skill bonus.<br />
Special Hindrances: Reavers who are caught stealing the<br />
prize of another reaver are punished in the arena. <strong>The</strong>y<br />
are sent into combat unarmed, often against the creatures<br />
they stole in the first place, If the reaver survives, he may<br />
spend months in prison until a replacement for the stolen<br />
creature can be found.<br />
Wealth Options: Prices for captured creatures vary with<br />
arena location and rarity of species. Use the rules for<br />
determining price in Beast Trainer, above.<br />
Races: This kit is open to all character races indigenous to<br />
Athas. Level restrictions apply as per racial limitations in<br />
the warrior class.<br />
Special Notes: Reavers always aided each other in the<br />
wild, as long as their own hunt is not endangered. <strong>The</strong>re is<br />
22<br />
an unofficial brotherhood among beast reavers. <strong>The</strong>y all<br />
share a common bond in the pursuit of the ultimate<br />
quarry. <strong>The</strong>y gather and tell stories of conquest and failure.<br />
Tremendous sadness and joy can be heard in the<br />
telling of stories about reavers who have heard the<br />
Dragon’s Call. <strong>The</strong>se were the greatest of the reavers, for<br />
each felt powerful enough to face and defeat a Dragon.<br />
This is an unwritten challenge to every reaver, and the<br />
source of the proverb, “Better to die with the Dragon than<br />
here!”<br />
Famous and Infamous:<br />
Nadia the Dark In the employ of the Uric Arena.<br />
Pasha of Forest<br />
Ridge<br />
Gladiatorial Slave<br />
Independent halfling wanderer.<br />
T’ra-nana of Missing. Current whereabouts<br />
the Silt Sea unknown.<br />
Voliviuus<br />
the Wicked<br />
Formerly of Raam (believed to<br />
be deceased).<br />
Gladiatorial slaves tend to be some of the strongest,<br />
toughest, and most dangerous adversaries in the arena.<br />
Battling for survival has been the only constant in their<br />
violent lives. Some are bought and raised from childhood<br />
for a life in the arena. Others start later in life and must<br />
learn quickly in order to survive. <strong>The</strong>y have little to lose or<br />
gain except their lives.<br />
<strong>The</strong> duty of a gladiatorial slave is to enter the arena<br />
when his master orders him, and give his best effort-or<br />
his life. As bad as life can be in the slave pens, quarries,<br />
and fields, slaves may still live long lives. This is not always<br />
true in the arena. A slave who is forced to fight in the<br />
arena is still a gladiator, whether by choice or fate.