CGR2 - The Complete Gladiator's Handbook
CGR2 - The Complete Gladiator's Handbook
CGR2 - The Complete Gladiator's Handbook
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Secondary Skills: None of the traditional secondary<br />
skills directly apply to this kit, so one may be selected by<br />
any agreed method.<br />
Weapon Proficiencies: To jazst, arena combat is an art<br />
form and they revel in the beauty of movement. Jazst prefer<br />
long, slim, razor like weapons, and they carry a lot of<br />
them, mounted on their legs and arms.<br />
Jazst prefer steel but will settle for the brightly colored,<br />
flexible feather/scales of the Z’tal lizard. <strong>The</strong> individual<br />
scales deliver 1 point of razor damage per scale. Up to 10<br />
can be safely mounted on each appendage of the Jazst’s<br />
performing outfit. If a successful hit is made against a<br />
gladiatorial opponent, the PC rolls 1d10 to see how many<br />
razor feather scales came in contact with the intended victim.<br />
If a Jazst is forced to grapple with an opponent, she<br />
may be able to bring more than one set of razors to bear.<br />
Jazst may otherwise choose and specialize in other<br />
weapons as the gladiatorial class.<br />
Nonweapon Proficiencies: Bonus Proficiencies: (General)<br />
Artistic Ability, (Rogue) Tumbling. Recommended:<br />
(Bard) Acting, (General) Dancing, Etiquette, Heat Protection,<br />
Running, Sign Language, Singing, (Warrior)<br />
Weapon Improvisation, Weaponsmithing.<br />
Even though they are gladiators (Warrior Class), these<br />
performers may also choose the following rogue proficiencies:<br />
Blind Fighting, Disguise, Juggling, Jumping, Musical<br />
Instrument, Tightrope Walking, and Ventriloquism.<br />
Equipment: Jazst must spend 50% of their starting funds<br />
on costumes and weapons. Most jazst are vain about their<br />
appearance and stop at nothing to acquire all the accessories<br />
for their arena costumes.<br />
Special Benefits: When a jazst reaches full proficiency in<br />
an art form (dancing, tumbling, juggling, etc.), he is taught<br />
the Principle of the Razor. <strong>The</strong> small, slim blade of the<br />
razor cuts long and deep. Wounds made by the razor are<br />
I7<br />
difficult to heal and very painful. This attack can be used<br />
over and over again, causing opponent to lose muscle<br />
coordination, without killing him outright. This enables<br />
the Jazst to continue his performance for a longer period<br />
of time, building the crowd to a frenzy before striking the<br />
death blow.<br />
At 3rd level, jazst learn <strong>The</strong> Dance of Whirling<br />
Blades. This deadly dance is a special attack used only by<br />
jazst. <strong>The</strong> attack is executed with great skill, requiring a<br />
round of preparation, as the jazst runs as fast as she can<br />
move toward her target. <strong>The</strong> Jazst then leaps into the air<br />
spinning toward her intended victim. <strong>The</strong> maneuver doubles<br />
the jazst’s normal attacks in that round. With each<br />
pass, the lithe dancer swirls, cutting the victim with her<br />
razor weapons. <strong>The</strong> whirling attack of the dancer makes<br />
mounting a defense almost impossible.<br />
This devastating attack has its disadvantages, however.<br />
<strong>The</strong> dance lowers a jazst’s AC by 2 points, during the<br />
round of the attack. <strong>The</strong> jazst must make successful Dexterity<br />
and Constitution checks immediately following<br />
<strong>The</strong> Dance of Whirling Blades. Failure of the Dexterity<br />
check means that he has become dizzy or off balance and<br />
falls (damaging nothing but his pride). He recovers at the<br />
end of the round, but may take no other action. A failed<br />
Constitution check means that the jazst is exhausted and<br />
may take no other actions while spending the remainder<br />
of the round recovering. A jazst must spend a full turn<br />
resting (not walking, or doing any other activity) before<br />
they can again attempt this tricky maneuver. <strong>The</strong> Dance<br />
of Whirling Blades is always a great crowd pleaser.<br />
Special Hindrances: Jazst are hated by other gladiators,<br />
not only because their craft is so different from the traditional<br />
styles, but because most evil-aligned jazst are sinister<br />
and bloodthirsty. <strong>The</strong>se evil jesters display the<br />
viciousness of the arena at its worst. Good jazst gladiators<br />
exist, but they are few.<br />
Because they are entertainers more than fighters, the<br />
jazst gladiator may have a difficult time against a seasoned