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CGR2 - The Complete Gladiator's Handbook

CGR2 - The Complete Gladiator's Handbook

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Secondary Skills: None of the traditional secondary<br />

skills directly apply to this kit, so one may be selected by<br />

any agreed method.<br />

Weapon Proficiencies: To jazst, arena combat is an art<br />

form and they revel in the beauty of movement. Jazst prefer<br />

long, slim, razor like weapons, and they carry a lot of<br />

them, mounted on their legs and arms.<br />

Jazst prefer steel but will settle for the brightly colored,<br />

flexible feather/scales of the Z’tal lizard. <strong>The</strong> individual<br />

scales deliver 1 point of razor damage per scale. Up to 10<br />

can be safely mounted on each appendage of the Jazst’s<br />

performing outfit. If a successful hit is made against a<br />

gladiatorial opponent, the PC rolls 1d10 to see how many<br />

razor feather scales came in contact with the intended victim.<br />

If a Jazst is forced to grapple with an opponent, she<br />

may be able to bring more than one set of razors to bear.<br />

Jazst may otherwise choose and specialize in other<br />

weapons as the gladiatorial class.<br />

Nonweapon Proficiencies: Bonus Proficiencies: (General)<br />

Artistic Ability, (Rogue) Tumbling. Recommended:<br />

(Bard) Acting, (General) Dancing, Etiquette, Heat Protection,<br />

Running, Sign Language, Singing, (Warrior)<br />

Weapon Improvisation, Weaponsmithing.<br />

Even though they are gladiators (Warrior Class), these<br />

performers may also choose the following rogue proficiencies:<br />

Blind Fighting, Disguise, Juggling, Jumping, Musical<br />

Instrument, Tightrope Walking, and Ventriloquism.<br />

Equipment: Jazst must spend 50% of their starting funds<br />

on costumes and weapons. Most jazst are vain about their<br />

appearance and stop at nothing to acquire all the accessories<br />

for their arena costumes.<br />

Special Benefits: When a jazst reaches full proficiency in<br />

an art form (dancing, tumbling, juggling, etc.), he is taught<br />

the Principle of the Razor. <strong>The</strong> small, slim blade of the<br />

razor cuts long and deep. Wounds made by the razor are<br />

I7<br />

difficult to heal and very painful. This attack can be used<br />

over and over again, causing opponent to lose muscle<br />

coordination, without killing him outright. This enables<br />

the Jazst to continue his performance for a longer period<br />

of time, building the crowd to a frenzy before striking the<br />

death blow.<br />

At 3rd level, jazst learn <strong>The</strong> Dance of Whirling<br />

Blades. This deadly dance is a special attack used only by<br />

jazst. <strong>The</strong> attack is executed with great skill, requiring a<br />

round of preparation, as the jazst runs as fast as she can<br />

move toward her target. <strong>The</strong> Jazst then leaps into the air<br />

spinning toward her intended victim. <strong>The</strong> maneuver doubles<br />

the jazst’s normal attacks in that round. With each<br />

pass, the lithe dancer swirls, cutting the victim with her<br />

razor weapons. <strong>The</strong> whirling attack of the dancer makes<br />

mounting a defense almost impossible.<br />

This devastating attack has its disadvantages, however.<br />

<strong>The</strong> dance lowers a jazst’s AC by 2 points, during the<br />

round of the attack. <strong>The</strong> jazst must make successful Dexterity<br />

and Constitution checks immediately following<br />

<strong>The</strong> Dance of Whirling Blades. Failure of the Dexterity<br />

check means that he has become dizzy or off balance and<br />

falls (damaging nothing but his pride). He recovers at the<br />

end of the round, but may take no other action. A failed<br />

Constitution check means that the jazst is exhausted and<br />

may take no other actions while spending the remainder<br />

of the round recovering. A jazst must spend a full turn<br />

resting (not walking, or doing any other activity) before<br />

they can again attempt this tricky maneuver. <strong>The</strong> Dance<br />

of Whirling Blades is always a great crowd pleaser.<br />

Special Hindrances: Jazst are hated by other gladiators,<br />

not only because their craft is so different from the traditional<br />

styles, but because most evil-aligned jazst are sinister<br />

and bloodthirsty. <strong>The</strong>se evil jesters display the<br />

viciousness of the arena at its worst. Good jazst gladiators<br />

exist, but they are few.<br />

Because they are entertainers more than fighters, the<br />

jazst gladiator may have a difficult time against a seasoned

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