CGR2 - The Complete Gladiator's Handbook
CGR2 - The Complete Gladiator's Handbook
CGR2 - The Complete Gladiator's Handbook
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Secondary Skills: Gladiators may receive any secondary<br />
skill by choice or random die roll. <strong>The</strong>se are skills learned<br />
prior to becoming a gladiator.<br />
Weapon Proficiencies: <strong>The</strong> professional gladiator gains<br />
an automatic proficiency in all weapons. This is the result<br />
of years of training. In addition, professionals tend to specialize<br />
in multiple weapons.<br />
Nonweapon Proficiencies: Bonus Proficiencies: (Warrior)<br />
Armor Optimization (automatically gained at the<br />
5th level), Endurance. A gladiator is free to choose any<br />
warrior nonweapon proficiency. <strong>The</strong> proficiency is attributed<br />
to early days, before turning professional.<br />
Equipment: A gladiator is free to use any and all<br />
weapons, except poison. Years of weapons training and<br />
physical combat create an unwritten code of honor<br />
I5<br />
between professional gladiatorial combatants. <strong>The</strong>se<br />
weapon masters believe that “strength and steel” should<br />
decide matches, not cheap tricks or deception. Poison is<br />
for cowards and bards (the same thing to a professional<br />
gladiator), not professionals.<br />
Special Benefits: Professional gladiators may specialize in<br />
any number of weapons, provided they have enough slots<br />
available. A gladiator must spend two slots to specialize<br />
in any melee or missile weapon except the bow, which<br />
requires three slots. Professional gladiators transcend the<br />
rule that limits specialization to fighters. <strong>The</strong>y are also<br />
expert in unarmed combat, gaining a 4 point modifier on<br />
punching and wrestling attacks (the plus or minus may be<br />
added or subtracted after the roll).<br />
Special Hindrances: Professional gladiators are both<br />
revered and reviled on Athas. In the final days before a