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Marketing Food to Children and Adolescents - Federal Trade ...

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<strong>Food</strong> <strong>Marketing</strong> Activities Directed <strong>to</strong> <strong>Children</strong> <strong>and</strong> <strong>Adolescents</strong><br />

“kick,” “slam,” “bite,” “fierce,” “flashing,” <strong>and</strong> “blast.” Another element was the shape of the<br />

container, which sometimes was specifically designed <strong>to</strong> appeal <strong>to</strong> children.<br />

Some product packaging <strong>and</strong> QSR packaging, trayliners, <strong>and</strong> cups contained jokes or games,<br />

such as word searches, mazes, matching games, trivia games, <strong>and</strong> cut-outs. For example, a<br />

breakfast cereal had “double vision” packaging that promoted hidden games. Another included<br />

3-D glasses <strong>to</strong> view the imagery on the box. Other packaging promoted the food itself as a form<br />

of amusement, such as by including a special dispenser for the food, or advertising that the food<br />

was wearable like jewelry or had unique textures, tastes, colors, or shapes with a holiday or<br />

animal theme.<br />

d. PR e m i u m s<br />

Premiums – found in packages, served with QSR children’s meals, or available with proofs<br />

of purchase – are popular in food marketing. Often, the same premium cut across multiple food<br />

categories. For example, packaging for oranges <strong>and</strong> breakfast cereals included a coupon for<br />

admission <strong>to</strong> a theme park. Beverage companies offered point systems tied <strong>to</strong> product purchases,<br />

in which purchasers accumulated proofs of purchase <strong>and</strong> redeemed them for various types of<br />

merch<strong>and</strong>ise through a company website.<br />

Premiums offered by the target companies in 2006 included action figures; game cards;<br />

video games <strong>and</strong> video game console-br<strong>and</strong>ed apparel; free movie <strong>and</strong> video game rentals; DVD<br />

games; interactive movies; music CDs; digital music downloads, music players, <strong>and</strong> ring<strong>to</strong>nes;<br />

free issues of child <strong>and</strong> teen magazines or access <strong>to</strong> a subscription-only website; clothing apparel<br />

<strong>and</strong> iron-on decals; child spoons <strong>and</strong> “sippy” cups; backpacks <strong>and</strong> lunch boxes; spy or decoder<br />

rings <strong>and</strong> glasses; flying disks; temporary skin tat<strong>to</strong>os <strong>and</strong> <strong>to</strong>ngue tat<strong>to</strong>os; <strong>to</strong>y cars; special<br />

product dispensers; collectible trading <strong>and</strong> game cards <strong>and</strong> collec<strong>to</strong>r soda cans; sports cards,<br />

magnets, stickers, <strong>and</strong> books; novelties based on motion pictures <strong>and</strong> movie popcorn; movie <strong>and</strong><br />

sporting event tickets; apparel <strong>and</strong> equipment related <strong>to</strong> a specific sports figure or team; sports<br />

equipment; discount coupons for ski areas, theme parks, circuses, zoos, <strong>and</strong> aquariums; discounts<br />

on summer camps; discounts on <strong>to</strong>ys <strong>and</strong> stuffed animals; activity books <strong>and</strong> finger paints; <strong>to</strong>ys<br />

served with QSR children’s meals; <strong>and</strong> codes for use in online virtual worlds. Some of the<br />

premiums appealed more directly <strong>to</strong> teens, such as the music downloads <strong>and</strong> ring<strong>to</strong>nes, <strong>and</strong> video<br />

game cross-promotions. Others appealed <strong>to</strong> parents <strong>and</strong> their children, such as an offer for a kit<br />

of activities for family night at home; <strong>and</strong> others <strong>to</strong> youth <strong>and</strong> their athletic teams, such as eraser<br />

boards for athletic coaches <strong>and</strong> an official team book.<br />

Some premiums related <strong>to</strong> health <strong>and</strong> fitness included a step counter inside a breakfast cereal<br />

<strong>and</strong> a snack food package containing an activity poster <strong>to</strong>uting “fitness fun.” Another marketer<br />

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