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Marketing Food to Children and Adolescents - Federal Trade ...

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<strong>Food</strong> <strong>Marketing</strong> Activities Directed <strong>to</strong> <strong>Children</strong> <strong>and</strong> <strong>Adolescents</strong><br />

that used the characters in games, involved children in solving mysteries, <strong>and</strong> offered related<br />

prizes or premiums, such as “collectible” character cards. Spokescharacters also made<br />

appearances at events; one snack food br<strong>and</strong> offered a contest where the winner’s school would<br />

have a celebration party with a “live” appearance by the character.<br />

In 2006, a c<strong>and</strong>y company <strong>and</strong> Marvel Comics created a series of print <strong>and</strong> online comic<br />

books, promoted via in-s<strong>to</strong>re displays <strong>and</strong> through the company website. Comic book pages<br />

portrayed each c<strong>and</strong>y piece as a unique character. Print ads directed children <strong>to</strong> the Internet<br />

where they found printable games with instructions <strong>to</strong> use the c<strong>and</strong>y as game pieces. Codes on<br />

product packaging could unlock additional game levels on the website.<br />

As part of the effort <strong>to</strong> increase br<strong>and</strong> awareness through the use of spokescharacters <strong>and</strong><br />

other advertising techniques, a number of companies have successfully developed their own<br />

lines of br<strong>and</strong>ed merch<strong>and</strong>ise for sale at retail outlets, or have licensed third parties <strong>to</strong> sell<br />

merch<strong>and</strong>ise br<strong>and</strong>ed with food company trademarks <strong>and</strong> characters. 63 In addition <strong>to</strong> serving a<br />

promotional purpose by increasing consumer familiarity with <strong>and</strong> loyalty <strong>to</strong> particular products<br />

<strong>and</strong> br<strong>and</strong>s, these activities typically profit the company through licensing fees, royalties, <strong>and</strong><br />

product markups.<br />

<strong>Food</strong>-br<strong>and</strong>ed merch<strong>and</strong>ise may be developed for use by a general audience, or by children<br />

or adolescents. Thus, children may wear pajamas that carry a cereal logo, while teens may<br />

decorate their lockers at school with message boards br<strong>and</strong>ed with their favorite c<strong>and</strong>y bar. 64<br />

Some companies also entered in<strong>to</strong> marketing agreements with <strong>to</strong>y companies <strong>to</strong> produce co-<br />

br<strong>and</strong>ed <strong>to</strong>ys, including race-cars, dolls, <strong>and</strong> Play-Doh, which children could use <strong>to</strong> make models<br />

of their favorite snack cakes. These br<strong>and</strong>ing opportunities increase br<strong>and</strong> recognition among<br />

the parent purchasers, as well as the child or teen end-users.<br />

One c<strong>and</strong>y company reported being contacted by educa<strong>to</strong>rs (including the Secretary of the<br />

Department of Education) in the mid-1990s with requests <strong>to</strong> use company br<strong>and</strong>s <strong>and</strong> images<br />

in educational materials, such as counting books, <strong>to</strong> help children learn math in a creative way.<br />

Following these inquiries, the company entered in<strong>to</strong> an agreement with a publishing company <strong>to</strong><br />

produce books on math <strong>to</strong>pics, as well as holiday <strong>and</strong> birthday books. The agreement <strong>to</strong> publish<br />

these br<strong>and</strong>ed children’s books terminated at the end of 2006.<br />

3. Other Promotional Activities<br />

a. in T e R n e T a n d digiTal adveRTising<br />

More than 30 of the 44 target companies reported online, youth-directed advertising<br />

activities. Online activities included dedicating space on a company website <strong>to</strong> child- or teen-<br />

39

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