Marketing Food to Children and Adolescents - Federal Trade ...
Marketing Food to Children and Adolescents - Federal Trade ...
Marketing Food to Children and Adolescents - Federal Trade ...
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89<br />
Endnotes<br />
68. One of the companies had a policy of not asking children under age 12 <strong>to</strong> watch online webisodes in order <strong>to</strong><br />
collect points or rewards.<br />
69. One canned soup company allowed its website visi<strong>to</strong>rs <strong>to</strong> create a personality profile based on their favorite<br />
soup flavor <strong>and</strong> send the profile <strong>to</strong> others via AOL or Yahoo instant messenger. A snack cracker website<br />
offered a chance <strong>to</strong> find out your dinosaur name <strong>and</strong> send it <strong>to</strong> a friend.<br />
70. For example, The Guardian reported in July 2007 that a c<strong>and</strong>y company paid a six-figure sum <strong>to</strong> set up<br />
a profile on social networking site Bebo; in the course of one month, the profile had been viewed more<br />
than 50,000 times <strong>and</strong> had collected more than 3,500 “friends,” whom a Bebo representative described as<br />
“br<strong>and</strong> ambassadors.” Helen Pidd, <strong>Food</strong> Manufacturers Target <strong>Children</strong> on Internet After Regula<strong>to</strong>r’s TV<br />
Advertising Clampdown, The Guardian, July 31, 2007, at 5.<br />
71. The contest was open only <strong>to</strong> persons between the ages of 6 <strong>and</strong> 15.<br />
72. A few contests required a creative submission, such as a drawing, decoration, s<strong>to</strong>ry, song, or video about why<br />
entrants like the product, or an essay about an his<strong>to</strong>rical <strong>to</strong>pic. One fruit <strong>and</strong> vegetable company ran a sweepstakes<br />
for bikes, scholarships, <strong>and</strong> computers that required completion of an online learning module about<br />
nutrition <strong>and</strong> health.<br />
73. These television programs did not necessarily meet the Special Order’s criteria with respect <strong>to</strong> the percentage<br />
of adolescent audience share, but met other criteria specified in the Special Order for advertising directed <strong>to</strong><br />
adolescents.<br />
74. The Commission is distinguishing advertising in third-party video games from use of “advergames,” which<br />
the Commission has defined as interactive games on food company websites that incorporate food or beverage<br />
products in<strong>to</strong> the game content. See supra note 39.<br />
75. See Ross Fadner, Marketers Step Up Their Game, OMMA Mag., June 2006; Ryan Kim, Video Game Ads<br />
No Longer Child’s Play: Product Placement Expected <strong>to</strong> Be Crucial as Online Competition Has More<br />
Timeliness, S.F. Chron., June 12, 2006, at C-1; Beth Snyder Bulik, Ad Dollars Flow In<strong>to</strong> Online Games,<br />
Advertising Age, Mar. 26, 2007, at 10.<br />
76. Kaboom! is a national non-profit organization that builds playgrounds across the U.S. <strong>and</strong> envisions each<br />
child in America having a great place <strong>to</strong> play within walking distance.<br />
77. One packaged food company’s policy prohibited marketing directly <strong>to</strong> students in grades K through 12 in<br />
schools or <strong>to</strong> school groups, but permitted products <strong>to</strong> be sold in schools. Another packaged food company<br />
had a policy not <strong>to</strong> engage in any in-school advertising (such as print or broadcast ads, contests, posters, or<br />
book covers), but allowed product sales in schools. One snack chip maker had a policy of avoiding directly<br />
marketing or selling in schools. A c<strong>and</strong>y company that licensed <strong>and</strong> sold non-food promotional merch<strong>and</strong>ise<br />
had a policy that such items would not encourage food or drink consumption <strong>and</strong> would not be specifically<br />
designed for use in schools; the company’s policy also prohibited br<strong>and</strong>ed educational materials for use in<br />
schools by children under 12, all sales of products in primary schools, <strong>and</strong> sponsorship of sports in primary<br />
schools. Another c<strong>and</strong>y company’s policy prohibited the licensing of its br<strong>and</strong>s for use on educational materials<br />
or material intended for use primarily in elementary or secondary schools.<br />
78. The majority of the beverage company activities <strong>to</strong>ok place in middle, junior high, <strong>and</strong> high schools, with the<br />
expenditures reported as targeted <strong>to</strong> adolescents. (Middle <strong>and</strong> junior high schools may include children under<br />
12, as well as 12 <strong>and</strong> older. Because such expenditures could not easily be divided between the two groups,<br />
companies were instructed <strong>to</strong> include all of them in the adolescent category.)<br />
79. See supra note 51.<br />
80. During the summer months, one QSR offered the reading program through public libraries. Other QSRs<br />
reported that their local co-ops might have participated in such programs, although the company did not do<br />
so at the national level. (Such expenditures <strong>and</strong> activities by local franchisees are not covered in this report.)