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Robert Cohen - Theatre, Brief Version-McGraw-Hill Education (2016)

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Theatre 141

The PSM also maintains the production after its opening

performance by conducting understudy and replacement

rehearsals when needed, arranging for the cleaning,

repair, or replacement of costumes, props, and stage

machinery, and in other ways assuming the functions of

the director, who, in most professional productions, is

no longer present on a regular basis. Many professional

stage directors (including Robert Cohen, one of your

authors) and film directors (including Stephen Spielberg)

began their theatrical careers by stage managing

their high school or college productions.

Working for the PSM is one or more assistant stage

managers (ASMs). In rehearsals, ASMs typically set out

props, follow the script, prompt actors who are off book

(no longer rehearsing with script in hand) when they forget

their lines, take line notes when actors recite lines

incorrectly, and substitute for actors who may be temporarily

away from the rehearsal hall. During the performance,

as the PSM calls the show from a fixed offstage

position, the ASMs—on two-way headset connections—

implement the PSM’s calls to the actors and crew chiefs,

often transmitting them as visual “go” signs for scene

shifts, actor entrances, and effect cues. ASMs also serve

as the backstage eyes and ears of the PSM, who is always

watching the stage.

Technical director (TD) is a term that dates from

early in the last century, when a person holding that title

was responsible for the scenery, lighting, sound, stage

machinery, and just about everything “technical” that

was designed to operate onstage. Although the title is

still used, the TD is usually now only in charge of the

building and operation of scenery and stage machinery.

The position requires great knowledge and skill in

engineering, drafting, construction, budgeting, and team

management (of shops and crews). But it is a high art as

well, for every construction and operation the TD oversees

is a one-of-a-kind project and must be completed in

most cases on an exactly fixed schedule—no small order,

given the massive technical complexities of theatre today.

The TD’s first task is to receive the scenic designs—

which may simply be drawings augmented by overall

dimensions, perhaps supplemented by three-dimensional

models—and figure out how their various elements will

be constructed. Dozens of factors must be considered

and, much of the time, traded off. The cost of materials

and labor must be carefully reconciled with the available

budget; scenery meant to look light and airy must be

engineered with critical concerns for stability and safety;

scenery meant to look heavy and gargantuan often must

be built to roll or fly offstage at lightning speed—or in

a choreography of alternate accelerations and decelerations.

During this phase the TD drafts the working drawings

for the scenery’s construction and exact placement

and consults, often daily, with the designer and director

as to whether the working drawings will lead to the

intended look of the set, and yield scenery that works in

the manner each of them has imagined.

Once the scenery is built, the TD oversees its loadin

and establishes the manner in which scenery is to be

shifted, either by manual pushing and pulling or by computerized

mechanical devices. At the end of the play’s

run, the TD organizes the strike—the speedy removal of

scenery into storage or a local dumpster.

During final rehearsals and actual productions, technical

crews, working under the PSM and trained by the

TD, hoist, lower, and push scenery pieces exactly on cue

to precisely predetermined locations. They shift props

and furniture to the right places at the right times. They

pull the curtain (if there is one) up and down when cued

by the PSM or ASM. In general, they make the carefully

preplanned scene changes, prop appearances, and

actor entrances appear to flow effortlessly. The technical

crews’ skills ensure that the audience concentrates on the

play’s action rather than on the theatre’s mechanics. One

particularly special “tech” assignment is flying actors

through the air, which is usually done by only a few

professional companies with patented equipment and

expertly trained personnel; the crash-landing of a Spider-

Man actor during previews in 2010 was a reminder of

the potential danger in this field (fortunately, the actor

survived his 30-foot fall and returned to the show five

months later).

Working in the scene shop—normally under the TD,

a shop foreman, or a scenery supervisor—are production

carpenters (and master carpenters) and scenic artists

(painters). They are joined by welders when steel—commonly

used today for weight-bearing constructions—needs to

be joined and shaped.

A wider array of specialists is required in the costume

shop (though many costume designers and technologists

assume more than one of these roles):

• Costume director (or costume shop manager),

who coordinates the entire operation, supervising

personnel, work spaces, and schedules.

• Dyers, who dye fabrics to the color specified by the

design and may also be skilled at fabric painting,

aging, distressing, and other fabric modifications.

• Drapers, who drape fabrics on an actor or on a

dummy, testing and choosing the way the fabric

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