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Robert Cohen - Theatre, Brief Version-McGraw-Hill Education (2016)

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Theatre 119

model costumes; he or she walks, sits, duels, dances,

and tumbles downstairs in them. Indeed, unless the

character is a prisoner or a pauper, we are supposed to

believe that the character actually chose the costume and

really wants to wear it! The wearability of a costume can

also have an impact on the character he or she portrays.

Oftentimes actors will rehearse with certain costume

items early in the process to see how their physicality is

affected—which can become internalized as psychological

components of their characters. Thus the costume

designer cannot be content merely to draw pictures on

paper but must also design workable, danceable, actable

clothing, for which cutting, stitching, fitting, and quick

changing are considerations as important as color coordination

and historical context. For this reason, costume

designers generally collaborate very closely with the

actors they dress.

THE COSTUME DESIGNER AT WORK

The costume designer begins, as all designers do, with

ideas about the play’s action, themes, historical setting,

theatrical style, and the impact the play might have on

the expected audience. Collaboration with the director,

who ordinarily takes a leading role from the start, and

with the other designers is important even at this early

stage, as ideas begin to be translated into decisions on

fabrics, colors, shapes, and time periods.

Fabrics exist in many textures and weaves and can be

cut, shaped, stitched, colored, and draped in innumerable

ways. But fabrics can also be augmented (or even

replaced) by leather, armor, jewelry, feathers, fur, hair

(real or simulated), metallic ornamentation—in fact, any

material known to exist. The designer selects or at least

oversees the acquisition of all materials. Often costumes

are acquired whole. For contemporary plays with modern

settings, some or all costumes may be selected from

the actors’ own wardrobes, purchased from thrift shops,

or bought at clothing stores. Costumes have even been

solicited as gifts. In a celebrated instance, Louis Jouvet

appealed to the citizens of Paris after World War II to

donate their fancy prewar clothing to provide costumes

for the premiere of Jean Giraudoux’s The Madwoman of

Chaillot. The spectacular garments that poured into the

Athénée theatre for that brilliant 1945 Parisian production

signaled to the world that France had survived the

scourge of Nazi occupation with its devotion to the theatre

intact.

It is, however, the production designed and built

entirely from scratch that fully tests the measure of the

costume designer’s imagination and ability. In such

Stagecraft

Importance of Small Details

“The task of subtly distorting uniformity, without

destroying the desired illusion, is a difficult one. Anton

Chekhov’s play The Three Sisters presents a case in

point. The characters of the male players are clearly

defined in Chekhov’s writing, but because the men

are all wearing military uniforms they are theoretically

similar in appearance. One of the few ways in which the

designer can help to differentiate between characters

is by the alteration of proportion; changes such as

these, which do not show enough from the “front” to

make the uniforms seem strange to the audience, can

be extremely effective, as well as helpful to the actor. In

a London production of The Three Sisters, Sir Michael

Redgrave [as Baron Tusenbach] wore a coat with a

collar that was too low; Sir John Gielgud [as Vershinin]

one that was too high. No one in the audience was

unaware of the characters’ individuality, the talents of

these actors being what they are, but the small details

added to the scope of their performances.”

—MOTLEY (THREE ENGLISH

DESIGNERS WORKING AS A FIRM)

productions, the designer can create a unique design,

matching his or her conception of the text with hat-toshoe

originality. The comprehensive design for such a

production moves from the conceptual period to a developmental

one. The designer usually compiles a portfolio

of images from his or her research, creates a series of

quick sketches (sometimes called roughs), and assembles

various palettes of possible color samples, all in the service

of giving the director and the entire design team a

quick idea of the design’s direction. Once this basic direction

is approved by the director, and is seen to harmonize

with the work of the entire design team (and the show’s

budget), the designer proceeds to create actual designs.

Generally they take the form of renderings (drawings,

first in black and white and then in color) supplemented

with notes about each costume’s accessories, hairstyles,

and construction details. Enlarged drawings provide

information about items too small to show in a single

head-to-toe illustration.

The acquisition of fabrics—the basic medium of

the costumer’s art—is the crucial next stage. Texture,

weight, color, suppleness, and response to draping, dyeing,

folding, crushing, twirling, and twisting are all considerations.

Velvet, silks, and woolens are the costumer’s

luxury fabrics; cottons, felt, burlap, and painted canvas

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