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Robert Cohen - Theatre, Brief Version-McGraw-Hill Education (2016)

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Theatre 105

7. Pask’s setting and costume design for

Martin McDonough’s grim 2010 Behanding

in Spokane, about a man (played

here by Christopher Walken) who is

still searching for his left hand that was

amputated 47 years ago, captures the

pathos of the main character’s life and

environment, exemplified by the brightness

of the light behind him—which

might be seen as the promise of his longlost

youth. Zoe Kazan plays a con artist

who pretends to know where his hand is.

© Sara Krulwich/The New York Times/Redux

and money for. But that taught us

a lesson about scale; Hair has an

energy that wants to come into the

audience, and when we came back

to the Delacorte for a full production

the following year, we wanted to

embrace the expanse of it, while

making the production feel intimate.

So I created a semicircular wall

nearly midway on the expansive

stage that reflected the architecture

of the theater. It became something

the “Tribe” [the group of 1960s

hippies that comprise the cast]

climbed over to invade the space,

make it theirs, and thus begin their

evening. I wanted to have nature

as close as possible, so we did

tons of planting right behind that

constructed wall, to match the

existing architecture of the theater.

People walked in and said, “They’re

using the Delacorte without a set?”

Many had no idea that our wall

was built and distressed to match

the existing wooden texture, color,

and age [of the theatre], and that

there were trees brought in and

grass—and that’s what it should

be: an authenticity of space and a

complicity of gesture, an architectural

intervention by which the Tribe came

in, invaded the space, and put on

their show. Because it had been such

a success in the Park, moving into a

Broadway theatre that fall created

a real challenge. The one thing I

had on my side was that energy can

be more easily contained onstage

indoors, where the play’s optimism

and hope and excitement can come

right at you. Indoors, people are

looking up at the stage rather than

down onto an amphitheater, and

so the wall motif—the architectural

intervention—is very important.

Indeed, it’s the statement of the

show. So the Tribe came in and

threw their rugs down and painted

something on the wall and called it

their space, claimed it as their own.

And by the end, when sunlight and

the mural’s color has completely

faded, and there’s snow and they

all put coats on, the optimistic

commentary has gone away and is

replaced by a plea for “let the sun

shine in—Please!” I feel that true

art can come from a place of upset,

from people trying to find their way

in the world, and from the “what’snext”

of things, so the wall became a

character of its own.

RC: So your design is more about

narrative and ideas than about

decor?

SP: For me decorative is a bad word.

I’ll even look at something of my

own work mid-process and think—

is that just decorative?—What is it

trying to say? What is it doing?

You can create the realistic elements

that are there, but how do you make

it theatrical? How do you address the

space where we watch the action? In

whatever era the play takes place, we

all know we’re watching it today; that’s

the main thing. That’s something I

obsess about. Keeping the theatre

that I help to create as contemporary

and progressive as I can.

RC: Do you have any advice to young

potential designers?

SP: I began as an artist and I think

art classes are always going to

be useful—any class that has

you manipulating materials and

paint. I also think it’s important to

develop your visual acuity, to go see

exhibitions, to pick up on what art

things are happening, to visit cities,

travel, find spaces that are inspiring.

Go to Washington, D.C., and see the

Capitol and the museums. Go to any

major city and seek out their museums

and cultural institutions. There are

amazing things at our fingertips

useful toward understanding visual

perception and space.

But basically, I think design is intuitive.

It’s about your gut. Intuit as much as you

can. Be sensitive to the things around

you—and to yourself, and especially

to how it relates to the piece you are

working on. Listen to what your mind or

instincts are telling you.

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