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Robert Cohen - Theatre, Brief Version-McGraw-Hill Education (2016)

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Theatre 87

as well as dramatic, characteristics: color, scale, line, balance,

harmony, punctuation, surprise. All these design

elements came into play with the first drama, and all

have even greater importance today.

The playwright creates the play’s words, and the

actors execute its actions and impersonate its characters,

but the theatre designers determine what the stage and

characters look like. Indeed, design comprises most of

what we see when we go to the theatre—and much of

what we hear. Designers, and the technicians who implement

their ideas, create what the actors wear, sit on, and

stand before. They determine how the actors are illuminated

and how they—and their environment—sound.

Sometimes they even create what we smell. Nearly

every sense in the theater has been carefully planned by

the designers; they help create the experienced world of

the play.

The Design Process

The initial framework for design is the play itself. The

action Sophocles outlined in Oedipus implies a door, so

most designers provide one. The moment also requires

a chorus and characters that enter and leave the staging

area, so suitable points of entry/exit are created as well.

Sometimes—even in ancient times—characters physically

fly through the air, so machines are designed and

built to execute these superhuman actions.

Today, of course, scenery, lighting, and costumes

can create realistic-looking environments, such as living

rooms and Roman piazzas, barrooms and butcher

shops—and imagined locales such as Satan’s Hell or the

Never Never Land of Peter Pan. They also can create

uniquely conceived visualizations that layer interpretations

and social, political, or aesthetic references upon

the scripts they accompany. Sound designs can create

scores that enhance the play’s actions with musical

themes to emphasize romance, tension, or grief.

Or sound designs can punctuate and disrupt the play’s

actions with the cacophonous noise of traffic, jungle

cries, or warfare.

The first stage in creating a play’s design is conceptual.

At this time, ideas emerge from reading the script,

researching its context, and imagining its potential

impact on the expected audience. These ideas are shared

with the play’s director (who may have initiated this

process with ideas of his or her own), playwright (if a

living playwright is part of the conceptual process), and

other designers. Although the director normally oversees

these conversations, artistic collaboration is absolutely

fundamental to this conceptual period of a play

production’s creation.

For the visual designer, conceptual ideas may be

almost instantly translated into mental images, both

general and specific. Such images may be expressed

first in words—such as “gloomy clouds,” “El Greco

blues,” “delicate archways,” “broken bottles,” “black,

black, black”—but they will soon lead to stabs at representation:

quick sketches, photos torn from magazines,

color samples and swatches. The sound designer

may likewise contemplate impressions of “medieval

chanting,” “random gunfire,” “baroque harpsichords,”

or “winds in the reeds,” and then compose or hunt

down sounds that could give others on the design/

directing team a sense of where they are heading at

this stage.

Gradually, a comprehensive design emerges that is

normally guided—with a hand that may be sometimes

quite gentle and sometimes quite firm—by the director

and, of course, the budget. For the visual designer,

a physical presentation of proposed designs normally

involves colors (primary, earthy, gloomy, pastel), textures

(rough, shiny, delicate, steely), shapes (angular, spiraling,

blockish, globular), balance (symmetrical, natural,

fractal), scale (towering, compressed, vast), style (realistic,

romantic, period, abstract, expressionist), and

levels of detail (gross, fine, delicate), as rendered in

drawings, digitized representations, three-dimensional

models, fabric samples, and other media. For the sound

designer, designs may include music underscoring

(retreating brass bands, lush violins, ominous chords),

ambient noises (distant sirens, gunfire, ocean waves),

and enhanced, reverberated, or digitally manipulated

live sounds (voices, footsteps, door slams).

All these representations are shared among the artistic

and technical staff, analyzed for cost and required

labor in construction, and evaluated for their individual

merit as well as their joint impact. How will the combination

of all these designs feel? How will it propel

the action of the play? What will it communicate to the

expected audience? How will it tie the actors to the audience,

the drama to the theatre in which it is staged, and

the play’s events to the real life that goes on outside the

theatre’s door?

Those are the questions the designer considers

from the initial moment of conception to the opening

performance.

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