Training models for the use of 3D printing technology in prison
3D Jail project further involves a training program for the training and development of trainers who are going to deliver the training program for inmates. Trainers are required to have basic computer, CAM and CAD skills. For the training of the trainers has also been planned an in-service training program to cover information on general characteristics of penitentiary institutions and inmates, use of the e-learning portal, and 3D printing.
3D Jail project further involves a training program for the training and development of trainers who
are going to deliver the training program for inmates. Trainers are required to have basic computer,
CAM and CAD skills. For the training of the trainers has also been planned an in-service training
program to cover information on general characteristics of penitentiary institutions and inmates, use
of the e-learning portal, and 3D printing.
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support an education continuum for inmates through data sharing, and aligning prison-based
education and training programs with those in the community; and
expand the reach of correctional education services to provide more incarcerated individuals
with the knowledge and skills needed to obtain living-wage employment, become productive
members of society, and exit court supervision upon release.
In addition to strengthening prison education services, advanced technologies can
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help correctional education programs have a greater impact on recidivism rates. As
documented by a recent meta-analysis of the effects of education on recidivism and post
release employment outcomes for incarcerated adults, inmates who participated in prison
education programs were less likely to return to prison than those who did not enroll.
Advanced technologies could provide the means to expand correctional education services—
to reach more students and to offer broader, more diverse curriculum—thereby further
lowering recidivism rates.
ease the reentry process by allowing incarcerated individuals to prepare for release by
researching employment opportunities; applying for jobs, financial aid, and benefits; enrolling
in college; addressing outstanding legal issues; searching for and securing housing; and
maintaining or developing personal relationships with their community support networks.
Most, if not all, of these prerelease activities require some form of computer or
telecommunication device and Internet access.
Overview
This first part of IO2 is designed to inform European countries and stakeholders working in prison
and/or education as they explore ways to securely and cost-effectively provide advanced technologies
in prisons to help strengthen and expand educational and re-entry services. It describes the current
status of these technologies in prisons and emerging approaches to providing such services in facilities.
Also it delivers a set of recommandations based on 5 pilars.
1.1. LEARNING
All students will have engaging and empowering learning experiences both in and out of classrooms
that prepare them to be active, creative, knowledgeable, and ethical participants in our globally
networked society.
1.2. ASSESSMENT
Our education system at all levels will leverage the power of technology to measure what matters and
use assessment data for continuous improvement.
1.3. TEACHING
Professional educators will be supported individually and in teams by technology that connects them
to data, content, resources, expertise, and learning experiences that enable and inspire more effective
teaching for all students.
1.4. INFRASTRUCTURE
All students and educators will have access to a comprehensive infrastructure for learning when and
where they need it.
1.5. PRODUCTIVITY
3DJail printing the future – IO2
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