solidworks

cristhian.zarco.arteaga
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Model DisplayAccuracyImproves the accuracy of the body compare.Higher accuracy might impact performance.This slider is disabled when the compare bodies are graphicsmesh bodies.Unmatched colorIdentifies areas on the compare bodies that do not matchthe source bodies.For example, you compare bodies where the compare bodyis not a complete reproduction of the source body. Theunmatched color appears in areas where there is nocorresponding geometry on the source bodies. Either thegeometry is missing or is too far away.Click Edit Color to select a color.After you create a body compare analysis, the analysis remains on display in the graphicsarea. To close the analysis, right-click in the graphics area and click Body Compare .To modify the analysis options, right-click in the graphics area and click Body CompareProperties.124

17Parts and FeaturesThis chapter includes the following topics:• Graphics Mesh and Mesh BREP Bodies• Holes• Repairing Missing References for Fillets and Chamfers• SurfacesGraphics Mesh and Mesh BREP BodiesAdding Coordinate Axes, Reference Axes, and ReferencePlanesYou can add coordinate axes, references axes, and reference planes to a graphics meshbody or a mesh BREP body by selecting facets, fins, or vertices. You use facets as planarreferences, facet fins as linear edge references, and facet vertices as point references.Coordinate axes, reference axes, and reference planes are useful when you create amodel based on a graphics mesh body or a mesh BREP body and you want to addgeometry. This functionality is available for parts and assemblies.Before adding coordinate axes, reference axes, and reference planes, turn on the SelectionFilter toolbar to select facets, facet fins (edges), and facet vertices in the graphics area.For Cylindrical/Conical Faces in the Reference Axis PropertyManager, use Paint SelectFacet or Tangent Select Facet to select groups of facets.125

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Parts and Features

This chapter includes the following topics:

• Graphics Mesh and Mesh BREP Bodies

• Holes

• Repairing Missing References for Fillets and Chamfers

• Surfaces

Graphics Mesh and Mesh BREP Bodies

Adding Coordinate Axes, Reference Axes, and Reference

Planes

You can add coordinate axes, references axes, and reference planes to a graphics mesh

body or a mesh BREP body by selecting facets, fins, or vertices. You use facets as planar

references, facet fins as linear edge references, and facet vertices as point references.

Coordinate axes, reference axes, and reference planes are useful when you create a

model based on a graphics mesh body or a mesh BREP body and you want to add

geometry. This functionality is available for parts and assemblies.

Before adding coordinate axes, reference axes, and reference planes, turn on the Selection

Filter toolbar to select facets, facet fins (edges), and facet vertices in the graphics area.

For Cylindrical/Conical Faces in the Reference Axis PropertyManager, use Paint Select

Facet or Tangent Select Facet to select groups of facets.

125

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