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Mind, Body, World- Foundations of Cognitive Science, 2013a

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Another way to illustrate the differences between the different approaches to<br />

cognitive science is to consider a set <strong>of</strong> possible dimensions or features and to characterize<br />

each approach to cognitive science in terms <strong>of</strong> each dimension. Table 9-1<br />

presents one example <strong>of</strong> this manoeuvre. The dimensions used in this table—core<br />

ideas, preferred formalism, tacit assumption, and so on—were selected because I<br />

viewed them as being important, but the list <strong>of</strong> these features could be extended.<br />

Classical <strong>Cognitive</strong><br />

<strong>Science</strong><br />

Connectionist<br />

<strong>Cognitive</strong> <strong>Science</strong><br />

Embodied<br />

<strong>Cognitive</strong> <strong>Science</strong><br />

Core Ideas<br />

<strong>Mind</strong> as a physical<br />

<strong>Mind</strong> as information<br />

<strong>Mind</strong> as controller<br />

symbol system<br />

processor, but not as<br />

<strong>of</strong> action<br />

<strong>Mind</strong> as digital<br />

a digital computer<br />

<strong>Mind</strong> emerging<br />

computer<br />

<strong>Mind</strong> as a parallel<br />

from situation and<br />

<strong>Mind</strong> as planner<br />

<strong>Mind</strong> as creator<br />

and manipulator <strong>of</strong><br />

models <strong>of</strong> the world<br />

<strong>Mind</strong> as sense-thinkact<br />

processing<br />

computer<br />

<strong>Mind</strong> as pattern<br />

recognizer<br />

<strong>Mind</strong> as a statistical<br />

engine<br />

<strong>Mind</strong> as biologically<br />

plausible mechanism<br />

embodiment, or<br />

being-in-the-world<br />

<strong>Mind</strong> as extending<br />

beyond skull into<br />

world<br />

<strong>Mind</strong> as sense-act<br />

processing<br />

Preferred<br />

Symbolic logic<br />

Nonlinear<br />

Dynamical systems<br />

Formalism<br />

optimization<br />

theory<br />

Tacit<br />

Nativism, naïve<br />

Empiricism<br />

Embodied<br />

Assumption<br />

realism<br />

interaction<br />

Type <strong>of</strong><br />

Processing<br />

Symbol manipulation Pattern recognition Acting on the world<br />

Prototypical<br />

Production system<br />

Multilayer perceptron<br />

Behaviour-based<br />

Architecture<br />

(Newell, 1973)<br />

(Rumelhart et al.,<br />

robot (Brooks, 1989)<br />

1986b)<br />

Prototypical<br />

Language<br />

Discrimination<br />

Locomotion<br />

Domain<br />

Problem solving<br />

learning<br />

Social interaction<br />

Perceptual<br />

categorization<br />

Towards a <strong>Cognitive</strong> Dialectic 403

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