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Mind, Body, World- Foundations of Cognitive Science, 2013a

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The nearest neighbour principle is a natural constraint because it arises from the<br />

geometry <strong>of</strong> the typical viewing conditions for motion (Ullman, 1979, pp. 114–118).<br />

When movement in a three-dimensional world is projected onto a two-dimensional<br />

surface (e.g., the retina), slower movements occur with much higher probability on<br />

the retina than do faster movements. A preference for slower movement is equivalent<br />

to exploiting the nearest neighbour principle, because a short correspondence<br />

match represents slow motion, while a long correspondence match represents fast<br />

motion.<br />

Another powerful constraint on the motion correspondence problem is called<br />

the relative velocity principle (Dawson, 1987, 1991). To the extent that visual elements<br />

arise from physical features on solid surfaces, the movement <strong>of</strong> neighbouring elements<br />

should be similar. According to the relative velocity principle, motion correspondence<br />

matches should be assigned in such a way that objects located near one<br />

another will be assigned correspondence matches consistent with movements <strong>of</strong><br />

similar direction and speed. This is true <strong>of</strong> the two matches illustrated in Figure<br />

8-7B, which are <strong>of</strong> identical length and direction, but not <strong>of</strong> the two matches illustrated<br />

in Figure 8-7C, which are <strong>of</strong> identical length but represent motion in different<br />

directions.<br />

Like the nearest neighbour constraint, the relative velocity principle is a natural<br />

constraint. It is a variant <strong>of</strong> the property that motion varies smoothly across a scene<br />

(Hildreth, 1983; Horn & Schunk, 1981). That is, as objects in the real world move,<br />

locations near to one another should move in similar ways. Furthermore, Hildreth<br />

(1983) has proven that solid objects moving arbitrarily in three-dimensional space<br />

project unique smooth patterns <strong>of</strong> retinal movement. The relative velocity principle<br />

exploits this general property <strong>of</strong> projected motion.<br />

Other natural constraints on motion correspondence have also been proposed.<br />

The element integrity principle is a constraint in which motion correspondence<br />

matches are assigned in such a way that elements only rarely split into two or fuse<br />

together into one (Ullman, 1979). It is a natural constraint in the sense that the physical<br />

coherence <strong>of</strong> surfaces implies that the splits or fusions are unlikely. The polarity<br />

matching principle is a constraint in which motion correspondence matches are<br />

assigned between elements <strong>of</strong> identical contrast (e.g., between two elements that are<br />

both light against a dark background, or between two elements that are both dark<br />

against a light background) (Dawson, Nevin-Meadows, & Wright, 1994). It is a natural<br />

constraint because movement <strong>of</strong> an object in the world might change its shape<br />

and colour, but is unlikely to alter the object’s contrast relative to its background.<br />

The natural computation approach to vision is an alternative to a classical<br />

approach called unconscious inference, because natural constraints can be<br />

exploited by systems that are not cognitive, that do not perform inferences on the<br />

Seeing and Visualizing 377

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