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Mind, Body, World- Foundations of Cognitive Science, 2013a

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s<strong>of</strong>tware objects can now evolve and move around at just as fast a pace. (Bown,<br />

Eldridge, & McCormack, 2009, p. 192)<br />

The new interactions discussed by Bown, Eldridge, and McCormack (2009) suggested<br />

that digital musical instruments can affect musical thought. It has been<br />

argued that these new instruments actually scaffold musical cognition, and therefore<br />

they extend the musical mind (Magnusson, 2009). According to Magnusson,<br />

traditional acoustic instruments have been created in bricoleur fashion by exploring<br />

combinations <strong>of</strong> existing materials, and learning to play such an instrument<br />

involves exploring its affordances. “The physics <strong>of</strong> wood, strings and vibrating<br />

membranes were there to be explored and not invented” (p. 174). In contrast, the<br />

s<strong>of</strong>tware <strong>of</strong> digital musical instruments permits many aspects <strong>of</strong> musical cognition<br />

to be extended into the instrument itself. Digital musical instruments,<br />

typically contain automation <strong>of</strong> musical patterns (whether blind or intelligent) that<br />

allow the performer to delegate musical actions to the instrument itself, such as<br />

playing arpeggios, generating rhythms, expressing spatial dimensions as scales (as<br />

opposed to pitches), and so on. (Magnusson, 2009, p. 168)<br />

The embodied approach is not limited to the study <strong>of</strong> digital musical instruments.<br />

Actions are required to play traditional musical instruments, and such actions<br />

have been investigated. For instance, researchers have examined the fingering<br />

choices made by pianists as they sight read (Sloboda et al., 1998) and developed<br />

ergonomic models <strong>of</strong> piano fingering (Parncutt et al., 1997). Bowing and fingering<br />

movements for string instruments have also been the subject <strong>of</strong> numerous investigations<br />

(Baader, Kazennikov, & Wiesendanger, 2005; Kazennikov & Wiesendange<br />

r, 2009; Konczak, van der Velden, & Jaeger, 2009; Maestre et al., 2010; Rasamima<br />

nana & Bevilacqua, 2008; Turner-Stokes & Reid, 1999). This research has included<br />

the development <strong>of</strong> the MusicJacket, a worn device that analyzes the movement <strong>of</strong><br />

a violin player and provides vibrotactile feedback to teach proper bowing (van der<br />

Linden et al., 2011). The relationship between alternative flute fingerings and their<br />

effect on produced tones have also been examined (Botros, Smith, & Wolfe, 2006;<br />

Verfaille, Depalle, & Wanderley, 2010).<br />

The embodied approach is also actively exploring the possibility that gestural or<br />

other kinds <strong>of</strong> interactions can be used to retrieve digitized music (Casey et al., 2008;<br />

Leman, 2008). Personal music collections are becoming vast, and traditional methods<br />

<strong>of</strong> discovering music (i.e., record stores and radio stations) are being replaced<br />

by social networking sites and the <strong>World</strong> Wide Web. As a result, there is a growing<br />

need for these large digital collections <strong>of</strong> music to be searchable. However, the most<br />

common approach for cataloguing and searching these collections is to use textual<br />

metadata that provides an indirect description <strong>of</strong> the stored music, such as the name<br />

<strong>of</strong> the composer, the title <strong>of</strong> the song, or the genre <strong>of</strong> the music (Leman, 2008).<br />

306 Chapter 6

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