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Mind, Body, World- Foundations of Cognitive Science, 2013a

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instrument. This requires that a mapping be defined from a measured action to<br />

a computer-generated sound (Verfaille, Wanderley, & Depalle, 2006). Of course,<br />

completely novel relationships between gesture and sound become possible within<br />

this framework (Sapir, 2002). This permits the invention <strong>of</strong> musical instruments<br />

that can be played by individuals with no training on an instrument, because they<br />

can interact with a digital musical instrument using everyday gestures and actions<br />

(Paradiso, 1999).<br />

The development <strong>of</strong> digital musical instruments has resulted in the need to<br />

study a variety <strong>of</strong> topics quite different from those examined by classical and connectionist<br />

researchers. One important topic involves determining how to use measured<br />

actions to control sound production (Verfaille, Wanderley, & Depalle, 2006).<br />

However, an equally important topic concerns the nature <strong>of</strong> the gestures<br />

and actions themselves. In particular, researchers <strong>of</strong> digital musical instruments<br />

are concerned with exploring issues related to principles <strong>of</strong> good design<br />

(Dourish, 2001; Norman, 2002, 2004) in order to identify and evaluate possible<br />

interfaces between actions and instruments (Magnusson, 2010; O’Modhrain, 2011;<br />

Ungvary & Vertegaal, 2000; Wanderley & Orio, 2002). Another issue is to choose a<br />

set <strong>of</strong> actions that can be varied, so that a performer <strong>of</strong> a digital musical instrument<br />

can manipulate its expressiveness (Arfib, Couturier, & Kessous, 2005).<br />

The development <strong>of</strong> digital musical instruments has also led to a reevaluation <strong>of</strong><br />

the roles <strong>of</strong> composers, performers, and audience. In the acoustic paradigm (Bown,<br />

Eldridge, & McCormack, 2009), which adheres to the traditional view <strong>of</strong> classical<br />

music outlined earlier in this chapter, these three components have distinct and<br />

separable roles. Digital musical instruments result in the acoustic paradigm being<br />

disrupted. Bown, Eldridge, and McCormack (2009) argued that the s<strong>of</strong>tware components<br />

should not be viewed as instruments, but instead as behavioural objects.<br />

A behavioural object is “an entity that can act as a medium for interaction between<br />

people through its dissemination and evolution, can develop interactively with individuals<br />

in processes <strong>of</strong> creative musical development, and can interact with other<br />

behavioral objects to produce musical output” (p. 193); it is behavioural in the sense<br />

that it can act and interact, but it is an object in the sense that it is a material thing<br />

that can be seen and touched.<br />

In their role as behavioural objects, digital musical instruments blur the<br />

sharp distinctions between the roles defined by the acoustic paradigm (Bown,<br />

Eldridge, & McCormack, 2009). This is because their s<strong>of</strong>tware components dramatically<br />

alter the interactions between composer, performer, and listener.<br />

Interaction does not involve the sharing simply <strong>of</strong> passive ideas or content, but<br />

<strong>of</strong> potentially active machines that can be employed for musical tasks. Whereas<br />

musical ideas may once have developed and circulated far more rapidly than<br />

the inanimate physical objects that define traditional musical instruments,<br />

Classical Music and <strong>Cognitive</strong> <strong>Science</strong> 305

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