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Mind, Body, World- Foundations of Cognitive Science, 2013a

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Even though an agent’s body can be part <strong>of</strong> an embodied architecture does not<br />

mean that this architecture is not functional. The key elements <strong>of</strong> Kismet’s expressive<br />

features are shape and movement; the fact that Kismet is not flesh is irrelevant<br />

because its facial features are defined in terms <strong>of</strong> their function.<br />

In the robotic moment, what you are made <strong>of</strong>—silicon, metal, flesh—pales in comparison<br />

with how you behave. In any given circumstance, some people and some<br />

robots are competent and some not. Like people, any particular robot needs to be<br />

judged on its own merits. (Turkle, 2011, p. 94)<br />

That an agent’s body can be part <strong>of</strong> a functional architecture is an idea that is foreign<br />

to classical cognitive science. It also leads to an architectural complication that<br />

may be unique to embodied cognitive science. Humans have no trouble relating to,<br />

and accepting, sociable robots that are obviously toy creatures, such as Kismet or<br />

the robot dog Aibo (Turkle, 2011). In general, as the appearance and behaviour <strong>of</strong><br />

such robots becomes more lifelike, their acceptance will increase.<br />

However, as robots become closer in resemblance to humans, they produce<br />

a reaction called the uncanny valley (MacDorman & Ishiguro, 2006; Mori, 1970).<br />

The uncanny valley is seen in a graph that plots human acceptance <strong>of</strong> robots as a<br />

function <strong>of</strong> robot appearance. The uncanny valley is the part <strong>of</strong> the graph in which<br />

acceptance, which has been steadily growing as appearance grows more lifelike,<br />

suddenly plummets when a robot’s appearance is “almost human”—that is, when it<br />

is realistically human, but can still be differentiated from biological humans.<br />

The uncanny valley is illustrated in the work <strong>of</strong> roboticist Hiroshi Ishiguro, who,<br />

built androids that reproduced himself, his wife, and his five-year old daughter. The<br />

daughter’s first reaction when she saw her android clone was to flee. She refused to<br />

go near it and would no longer visit her father’s laboratory. (Turkle, 2011, p. 128)<br />

Producing an adequate architectural component—a body that avoids the uncanny<br />

valley—is a distinctive challenge for embodied cognitive scientists who ply their<br />

trade using humanoid robots.<br />

In embodied cognitive science, functional architectures lead to algorithmic<br />

explorations. We saw that when classical cognitive science conducts such explorations,<br />

it uses reverse engineering to attempt to infer the program that an information<br />

processor uses to solve an information processing problem. In classical cognitive<br />

science, algorithmic investigations almost always involve observing behaviour,<br />

<strong>of</strong>ten at a fine level <strong>of</strong> detail. Such behavioural observations are the source <strong>of</strong> relative<br />

complexity evidence, intermediate state evidence, and error evidence, which<br />

are used to place constraints on inferred algorithms.<br />

Algorithmic investigations in classical cognitive science are almost exclusively<br />

focused on unseen, internal processes. Classical cognitive scientists use behavioural<br />

observations to uncover the algorithms hidden within the “black box” <strong>of</strong> an agent.<br />

Elements <strong>of</strong> Embodied <strong>Cognitive</strong> <strong>Science</strong> 257

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