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Mind, Body, World- Foundations of Cognitive Science, 2013a

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It may once have seemed foolhardy to work out connections between fundamental<br />

neurophysiological mechanisms and highly complex social behaviour, let alone<br />

to decide whether the mechanisms are specific to social processes. However . . .<br />

neuroimaging studies have provided some encouraging examples. (Blakemore,<br />

Winston, & Frith, 2004, p. 216)<br />

The existence <strong>of</strong> social cognitive neuroscience is a consequence <strong>of</strong> humans evolving,<br />

embodied and situated, in a social environment that includes other humans and<br />

their facial expressions, gestures, and actions. The modern field <strong>of</strong> sociable robotics<br />

(Breazeal, 2002) attempts to develop humanoid robots that are also socially embodied<br />

and situated. One purpose <strong>of</strong> such robots is to provide a medium for studying<br />

human social cognition via forward engineering.<br />

A second, applied purpose <strong>of</strong> sociable robotics is to design robots to work<br />

co-operatively with humans by taking advantage <strong>of</strong> a shared social environment.<br />

Breazeal (2002) argued that because the human brain has evolved to be expert in<br />

social interaction, “if a technology behaves in a socially competent manner, we<br />

evoke our evolved social machinery to interact with it” (p. 15). This is particularly<br />

true if a robot’s socially competent behaviour is mediated by its humanoid<br />

embodiment, permitting it to gesture or to generate facial expressions. “When a<br />

robot holds our gaze, the hardwiring <strong>of</strong> evolution makes us think that the robot is<br />

interested in us. When that happens, we feel a possibility for deeper connection”<br />

(Turkle, 2011, p. 110). Sociable robotics exploits the human mechanisms that <strong>of</strong>fer<br />

this deeper connection so that humans won’t require expert training in interacting<br />

with sociable robots.<br />

A third purpose <strong>of</strong> sociable robotics is to explore cognitive scaffolding, which<br />

in this literature is <strong>of</strong>ten called leverage, in order to extend the capabilities <strong>of</strong><br />

robots. For instance, many <strong>of</strong> the famous platforms <strong>of</strong> sociable robotics—including<br />

Cog (Brooks et al., 1999; Scassellati, 2002), Kismet (Breazeal, 2002, 2003, 2004),<br />

Domo (Edsinger-Gonzales & Weber, 2004), and Leanardo (Breazeal, Gray, & Berlin,<br />

2009)—are humanoid in form and are social learners—their capabilities advance<br />

through imitation and through interacting with human partners. Furthermore, the<br />

success <strong>of</strong> the robot’s contribution to the shared social environment leans heavily on<br />

the contributions <strong>of</strong> the human partner. “Edsinger thinks <strong>of</strong> it as getting Domo to<br />

do more ‘by leveraging the people.’ Domo needs the help. It understands very little<br />

about any task as a whole” (Turkle, 2011, p. 157).<br />

The leverage exploited by a sociable robot takes advantage <strong>of</strong> behavioural loops<br />

mediated by the expressions and gestures <strong>of</strong> both robot and human partner. For<br />

example, consider the robot Kismet (Breazeal, 2002). Kismet is a sociable robotic<br />

“infant,” a dynamic, mechanized head that participates in social interactions.<br />

Kismet has auditory and visual perceptual systems that are designed to perceive<br />

social cues provided by a human “caregiver.” Kismet can also deliver such social cues<br />

248 Chapter 5

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