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Mind, Body, World- Foundations of Cognitive Science, 2013a

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cognitive science ventures to study humanoid robots that are designed to exploit<br />

social environments and interactions (Breazeal, 2002; Turkle, 2011).<br />

5.11 Robotic Moments in Social Environments<br />

The embodied approach has long recognized that an agent’s environment is much<br />

more that a static array <strong>of</strong> stimuli (Gibson, 1979; Neisser, 1976; Scribner & Tobach,<br />

1997; Vygotsky, 1986). “The richest and most elaborate affordances <strong>of</strong> the environment<br />

are provided by other animals and, for us, other people” (Gibson, 1979, p. 135).<br />

A social environment is a rich source <strong>of</strong> complexity and ranges from dynamic interactions<br />

with other agents to cognitive scaffolding provided by cultural conventions.<br />

“All higher mental processes are primarily social phenomena, made possible by cognitive<br />

tools and characteristic situations that have evolved in the course <strong>of</strong> history”<br />

(Neisser, 1976, p. 134).<br />

In the most basic sense <strong>of</strong> social, multiple agents in a shared world produce a<br />

particularly complex source <strong>of</strong> feedback between each other’s actions. “What the<br />

other animal affords the observer is not only behaviour but also social interaction.<br />

As one moves so does the other, the one sequence <strong>of</strong> action being suited to the other<br />

in a kind <strong>of</strong> behavioral loop” (Gibson, 1979, p. 42).<br />

Grey Walter (1963) explored such behavioural loops when he placed two<br />

Tortoises in the same room. Mounted lights provided particularly complex stimuli<br />

in this case, because robot movements would change the position <strong>of</strong> the two<br />

lights, which in turn altered subsequent robot behaviours. In describing a photographic<br />

record <strong>of</strong> one such interaction, Grey Walter called the social dynamics <strong>of</strong><br />

his machines,<br />

the formation <strong>of</strong> a cooperative and a competitive society. . . . When the two creatures<br />

are released at the same time in the dark, each is attracted by the other’s<br />

headlight but each in being attracted extinguishes the source <strong>of</strong> attraction to the<br />

other. The result is a stately circulating movement <strong>of</strong> minuet-like character; whenever<br />

the creatures touch they become obstacles and withdraw but are attracted<br />

again in rhythmic fashion. (Holland, 2003a, p. 2104)<br />

Similar behavioural loops have been exploited to explain the behaviour <strong>of</strong> larger collections<br />

<strong>of</strong> interdependent agents, such as flocks <strong>of</strong> flying birds or schools <strong>of</strong> swimming<br />

fish (Nathan & Barbosa, 2008; Reynolds, 1987). Such an aggregate presents<br />

itself as another example <strong>of</strong> a superorganism, because the synchronized movements<br />

<strong>of</strong> flock members give “the strong impression <strong>of</strong> intentional, centralized control”<br />

(Reynolds, 1987, p. 25). However, this impression may be the result <strong>of</strong> local, stigmergic<br />

interactions in which an environment chiefly consists <strong>of</strong> other flock members in<br />

an agent’s immediate vicinity.<br />

Elements <strong>of</strong> Embodied <strong>Cognitive</strong> <strong>Science</strong> 245

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