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Mind, Body, World- Foundations of Cognitive Science, 2013a

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physical robot that acts like a Braitenberg vehicle (Dawson, Dupuis, & Wilson, 2010)<br />

is embodied. The physical structure <strong>of</strong> the robot itself is important in the sense<br />

that it is a source <strong>of</strong> behavioural complexity. Computer simulations <strong>of</strong> Braitenberg<br />

vehicles are idealizations in which all motors and sensors work perfectly. This is<br />

impossible in a physically realized robot. In an embodied agent, one motor will be<br />

less powerful than another, or one sensor may be less effective than another. Such<br />

differences will alter robot behaviour. These imperfections are another important<br />

source <strong>of</strong> behavioural complexity, but are absent when such vehicles are created in<br />

simulated and idealized worlds.<br />

However, embodiment is more complicated than mere physical existence.<br />

Physically existing agents can be embodied to different degrees (Fong, Nourbakh<br />

sh, & Dautenhahn, 2003). This is because some definitions <strong>of</strong> embodiment relate<br />

to the extent to which an agent can alter its environment. For instance, Fong,<br />

Nourbakhsh, & Dautenhahn (2003, p. 149) argued that “embodiment is grounded in<br />

the relationship between a system and its environment. The more a robot can perturb<br />

an environment, and be perturbed by it, the more it is embodied.” As a result,<br />

not all robots are equally embodied (Dawson, Dupuis, & Wilson, 2010). A robot that<br />

is more strongly embodied than another is a robot that is more capable <strong>of</strong> affecting,<br />

and being affected by, its environment.<br />

The power <strong>of</strong> embodied cognitive science emerges from agents that are both<br />

situated and embodied. This is because these two characteristics provide a critical<br />

source <strong>of</strong> nonlinearity called feedback (Ashby, 1956; Wiener, 1948). Feedback occurs<br />

when information about an action’s effect on the world is used to inform the progress<br />

<strong>of</strong> that action. As Ashby (1956, p. 53) noted, “‘feedback’ exists between two<br />

parts when each affects the other,” when “circularity <strong>of</strong> action exists between the<br />

parts <strong>of</strong> a dynamic system.”<br />

Wiener (1948) realized that feedback was central to a core <strong>of</strong> problems involving<br />

communication, control, and statistical mechanics, and that it was crucial to<br />

both biological agents and artificial systems. He provided a mathematical framework<br />

for studying communication and control, defining the discipline that he called<br />

cybernetics. The term cybernetics was derived from the Greek word for “steersman”<br />

or “governor.” “In choosing this term, we wish to recognize that the first significant<br />

paper on feedback mechanisms is an article on governors, which was published by<br />

Clerk Maxwell in 1868” (Wiener, 1948, p. 11). Interestingly, engine governors make<br />

frequent appearances in formal discussions <strong>of</strong> the embodied approach (Clark, 1997;<br />

Port & van Gelder, 1995b; Shapiro, 2011).<br />

The problem with the nonlinearity produced by feedback is that it makes computational<br />

analyses extraordinarily difficult. This is because the mathematics <strong>of</strong><br />

feedback relationships between even small numbers <strong>of</strong> components is essentially<br />

Elements <strong>of</strong> Embodied <strong>Cognitive</strong> <strong>Science</strong> 217

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