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Mind, Body, World- Foundations of Cognitive Science, 2013a

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epresentational and non-representational forms <strong>of</strong> cognition might be present in<br />

the same agent.<br />

Shapiro’s (2011) three themes <strong>of</strong> conceptualization, replacement, and constitution<br />

characterize important principles that are the concern <strong>of</strong> the embodied<br />

approach. These principles also have important effects on the practice <strong>of</strong> embodied<br />

cognitive science. Because <strong>of</strong> their concern with environmental contributions to<br />

behavioural complexity, embodied cognitive scientists are much more likely to practise<br />

forward engineering or synthetic psychology (Braitenberg, 1984; Dawson, 2004;<br />

Dawson, Dupuis, & Wilson, 2010; Pfeifer & Scheier, 1999). In this approach, devices<br />

are first constructed and placed in an environment, to examine what complicated or<br />

surprising behaviours might emerge. Thus while in reverse engineering behavioural<br />

observations are the source <strong>of</strong> models, in forward engineering models are the source<br />

<strong>of</strong> behaviour to observe. Because <strong>of</strong> their concern about how engagement with the<br />

world is dependent upon the physical nature and abilities <strong>of</strong> agents, embodied cognitive<br />

scientists actively explore the role that embodiment plays in cognition. For<br />

instance, their growing interest in humanoid robots is motivated by the realization<br />

that human intelligence and development require human form (Breazeal, 2002;<br />

Brooks et al., 1999).<br />

In the current chapter we introduce some <strong>of</strong> the key elements that characterize<br />

embodied cognitive science. These ideas are presented in the context <strong>of</strong> reactions<br />

against classical cognitive science in order to highlight their innovative nature.<br />

However, it is important to keep potential similarities between embodied cognitive<br />

science and the other two approaches in mind; while they are not emphasized here,<br />

the possibility <strong>of</strong> such similarities is a central theme <strong>of</strong> Part II <strong>of</strong> this book.<br />

5.2 Societal Computing<br />

The travelling salesman problem is a vital optimization problem (Gutin &<br />

Punnen, 2002; Lawler, 1985). It involves determining the order in which a salesman<br />

should visit a sequence <strong>of</strong> cities, stopping at each city only once, such that the shortest<br />

total distance is travelled. The problem is tremendously important: a modern<br />

bibliography cites 500 studies on how to solve it (Laporte & Osman, 1995).<br />

One reason for the tremendous amount <strong>of</strong> research on the travelling salesman<br />

problem is that its solution can be applied to a dizzying array <strong>of</strong> real-world<br />

problems and situations (Punnen, 2002), including scheduling tasks, minimizing<br />

interference amongst a network <strong>of</strong> transmitters, data analysis in psychology, X-ray<br />

crystallography, overhauling gas turbine engines, warehouse order-picking problems,<br />

and wallpaper cutting. It has also attracted so much attention because it is<br />

difficult. The travelling salesman problem is an NP-complete problem (Kirkpatrick,<br />

Gelatt, & Vecchi, 1983), which means that as the number <strong>of</strong> cities involved in the<br />

210 Chapter 5

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