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Mind, Body, World- Foundations of Cognitive Science, 2013a

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in thinking about cognition without bringing in perceptual and motor processes”<br />

(Newell, 1990, p. 15). This was also true <strong>of</strong> the next generation <strong>of</strong> production systems,<br />

the adaptive control <strong>of</strong> thought (ACT) architecture (Anderson, 1983). ACT<br />

“historically was focused on higher level cognition and not perception or action”<br />

(Anderson et al., 2004, p. 1038).<br />

More modern production systems, such as EPIC (executive-process interactive<br />

control) (Meyer & Kieras, 1997a, 1997b), have evolved to include sensing and acting.<br />

EPIC simulates the performance <strong>of</strong> multiple tasks and can produce the psychological<br />

refractory period (PRP). When two tasks can be performed at the same time, the<br />

stimulus onset asynchrony (SOA) between the tasks is the length <strong>of</strong> time from the<br />

start <strong>of</strong> the first task to the start <strong>of</strong> the second task. When SOAs are long, the time<br />

taken by a subject to make a response is roughly the same for both tasks. However, for<br />

SOAs <strong>of</strong> half a second or less, it takes a longer time to perform the second task than<br />

it does to perform the first. This increase in response time for short SOAs is the PRP.<br />

EPIC is an advanced production system. One <strong>of</strong> its key properties is that productions<br />

in EPIC can act in parallel. That is, at any time cycle in EPIC processing,<br />

all productions that have matched their conditions in working memory will<br />

act to alter working memory. This is important; when multiple tasks are modelled<br />

there will be two different sets <strong>of</strong> productions in action, one for each task. EPIC also<br />

includes sensory processors (such as virtual eyes) and motor processors, because<br />

actions can constrain task performance. For example, EPIC uses a single motor processor<br />

to control two “virtual hands.” This results in interference between two tasks<br />

that involve making responses with different hands.<br />

While EPIC (Meyer & Kieras, 1997a, 1997b) explicitly incorporates sensing,<br />

acting, and thinking, it does so in a fashion that still exemplifies the classical sandwich.<br />

In EPIC, sensing transduces properties <strong>of</strong> the external world into symbols<br />

to be added to working memory. Working memory provides symbolic expressions<br />

that guide the actions <strong>of</strong> motor processors. Thus working memory centralizes the<br />

“thinking” that maps sensations onto actions. There are no direct connections<br />

between sensing and acting that bypass working memory. EPIC is an example <strong>of</strong><br />

sense-think-act processing.<br />

Radical embodied cognitive science, which is discussed in Chapter 5, argues<br />

that intelligence is the result <strong>of</strong> situated action; it claims that sense-think-act processing<br />

can be replaced by sense-act cycles, and that the rule-governed manipulation<br />

<strong>of</strong> expressions is unnecessary (Chemero, 2009). In contrast, classical researchers<br />

claim that production systems that include sensing and acting are sufficient to<br />

explain human intelligence and action, and that embodied theories are not necessary<br />

(Vera & Simon, 1993).<br />

It follows that there is no need, contrary to what followers <strong>of</strong> SA [situated action]<br />

seem sometimes to claim, for cognitive psychology to adopt a whole new language<br />

92 Chapter 3

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